O'l Andem
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
untitled
1 Angry Boi
A redcap working for Ansarus Idel
View Character ProfileAaliyah
- Session 10: A city in perill Report
- Session 16: Friends Forgotten Report
- Session 17: A new lens, a new focus Report
- Session 18: -1 Ven | +1 Torcoll Report
- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 22: The Wind Brings silence Report
- Session 23: A familiar sight Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 26: Farvell kjære Ven Report
- Session 27: Eyes sunk deep Report
- Session 28: Whats in the box?! Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 49: Clericless exercises in futility Report
- Session 50: Masks and major tasks Report
- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 53: And then they were four Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 70: Presents Report
- Session 72: Down by the River Report
- Session 74: Frontal Lobe Trauma Report
- Session 75: Anything can happen in the woods Report
- Session 76: Glemsels Opphav Report
- Session 77: Wendigo Report
- Session 78: The forest of a thousand corpses Report
- Session 80: Art of the Deal Report
- Session 81: The Elder Krone Report
- Session 82: Xerox of a Xerox Report
- Session 84: Two to Tango Report
- Session 86: Das Boot Report
- Session 87: Das Boot part 2 Report
- Session 89: Qapla' Report
- Session 90: The House Always Wins Report
- Session 91: Orks Orks Orks Report
- Session 92: A Hearty Meal Report
- Session 93: Dwarf deep in a squeelin hog Report
- Session 93: Mellon Report
- Session 98: Epilogue
- Sessioon 73: Far Beyond the Seams Report
Adventurer/Mercenary
Career
Qualifications
Career Progression
Aged Ebony Blackwood
Ai-Farrai
Demographics
Geography
Alder Child of the Broken
Alder is an older, balding white haired man who works for the Children of the Broken.
View Character ProfileAlhem
Former wyvern rider. Tells tall tales from her years in the army. Silver Dragonborn. Freedom fighter
View Character ProfileAlkaline
Young tiefling woman working as chief engineer in the process section of the coked coal plant in loudwater. She lives in a workshop where she runs a side hustle of providing commision work on her spare time. age 33
View Character Profile- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 19: Small loan of a 100gp pearl Report
- Session 2: Utility Belts and Dream Infidelity
- Session 20: ...And Justice for All
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Allitep
Owner of Alliteps inn. Old Gnome man with little to no hair on his head and a wrinkled face. Kind and friendly.
View Character ProfileAllucard
Allus Amstar
Large 2.05 meter tall old man clad in golden robes with pure white hair. Lord of house Amstar and a powerful entity within Reun.
View Character ProfileAmaren
Government
Assets
Architecture
Amber Oaktwain
Amber Sulthart
Scientist working with the Blacklung Pact. Helped analyze the oil used at the refinery.
View Character ProfileAngry Dwarven Woman
Accused Triandra of sleeping with her husband in her dream
View Character ProfileAnsarus Idel
The Elder Krone
View Character ProfileArcanist
Career
Qualifications
Career Progression
Other Benefits
Arcanist Wizard Subclass
Argh Undt Argh
(formerly a Baltican Empire city)
Overview:
Argh Undt Argh is the symbolic northern horn of the Orcish Empire, a city taken by siege during the mainland–dragonborn war. Its original Baltican foundations remain partially visible beneath layers of orcish reinvention. Stone walls have been gutted and replaced with fortified timber scaffolds, wind-leathered banners, and great communal fire pits that serve as town squares.
Government & Politics:
While the Empress rules from Umban Thak, Argh Undt Argh serves as a council bastion. A loose assembly of house heads resides here, particularly those from more northern clans. These patriarchs and matriarchs often issue challenges to imperial edicts in grand duelling arenas before crowds of thousands.
Duelling here is ritualized but public. The Hall of the Karth’pa, a long timber structure at the city’s heart, holds records of every sanctioned duel and blood feud, marked in ochre and ash.
Trade & Exports:
Monstrosity hide leather from the surrounding forests dwelling beasts Ironbark timber used in Chi’Lu forging Preserved Aridell game Chi’Lu bladecrafters renowned throughout the empireCultural Features & Landmarks:
The Split Moon Arena: Where high-stakes political duels are held. The sand is stained with centuries of blood, and no voice is louder in Argh Undt Argh than its spectators. The Boneflame Hearth: A vast communal bonfire fed with the bones of defeated duelists. Keeping it burning is an honor passed down through warrior bloodlines. The Black Antler Market: Known for its hunting gear, smoked meats, and bartered animal spirits.Argyn Valdir of Godsblood, The emperor of the Baltican empire
Arhma Appleton
Middle aged halfling farmer who moved to Hillsted to escape his past troubles. Speaks highly of Hilsted and Leylan.
View Character ProfileAsamat Bagatov
Exhana's assistant. Spellcaster. Copper dragonborn.
View Character ProfileAstronomy and Cosmology
Aud Gastrem
Kroms Cousin
View Character ProfileAxim
Half orc Drowned guard. Attacked the party and helped kill Torcoll
View Character ProfileBaby Elm
Baby Elm is the baby found at the burnt down farmstead. the baby was cared for by Krom for two days until it was sold to Braalin Mountainbeak
View Character ProfileBaeris Werringtons Unbroken Vanguard
Balbalar
Older Firbolg and Kroms Uncle. Kind visage and demeanour.
View Character Profile- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 74: Frontal Lobe Trauma Report
- Session 90: The House Always Wins Report
- Sessioon 73: Far Beyond the Seams Report
Bardell
Demographics
Infrastructure
Bareil
Qualifications
Duties
Accoutrements & Equipment
Grounds for Removal/Dismissal
Barlion Shroomcrest
Professor (a.k.a. Bumblebee)
Benjamin
Elderly man in Riverview who was a reason for Father Elijah finding Torcoll and Medella
View Character ProfileBeolin Beardback
Bernadette Dralio Bimdot Rakish
A small older Gnome with prunish skin with purple tint, beady satin eyes and always clad in working clothes ravaged by dust and soot.
View Character ProfileBetheriel
Former Population: Estimated 70,000 during the height of the Dragonborn Empire
Current Status: Abandoned; ruins picked clean on the surface, deeper chambers remain sealed and dangerous
Known Dangers: Collapsed infrastructure, lingering arcane traps, and territorial scavenger bands
Once the jewel of inland dragonborn architecture, Betheriel was a city of brutalist industrial design. With its Ubermench attitude towards high born the floating island that now lies scattered against the middle of the ruins.
Betheriel was once a titan of industry and efficiency, and its cut-throat pragmatic, make due design echoes this. When the Dragonborn Empire fell so did its cities, both environment and enemy forces took its toll and what once was now lies in ruin. Today, Betheriel is cracked open like an egg. The labs were raided, the scriptures burned, the people broken. The wind that moves through Betheriel smells of sulfur and despair. Lodged beneath stone, dirt and steel still lie undiscovered parts. Chambers deep within hold secret and treasure, but none can access.
Beware the Garden Gnome
Binding Tether
Black Steel Hills
Demographics
Government
Industry & Trade
Architecture
Blackout
Barkeep at Blackouts Beerbelly. Fully black tiefling clad in fine dark robes. Friendly. Discretion is his speciality
View Character ProfileBleeder
Iron Ledger grunt (dead)
View Character ProfileBlueberry Village
Demographics
Government
Infrastructure
Boris Hardhammer
Owner of Boris' Boots. A dwarven cobbler. Friendly.
View Character ProfileBound Lethargy
Braalin Mountainbeak
Venture Capitalist, minstrel and tradesman. Braalin is both cunning, smart and charismatic. He is cocky and a bit of an asshole.
View Character ProfileBriggon Bonebreaker
Half Orc braided beard belly patron who stole Lumerics document.
View Character ProfileBrom Magifestrus
Human Elder in Riverview. Working for Father Elijah
View Character ProfileBrown Baron College
Brown Baron College
“Voice carves legacy from silence.”Location: Island within Lake Sercol, north of the Perished Marshes
Founded: Circa 678 AAR
Population: 300 students, 40 faculty, plus 100 support staff and workers
Overview
The Brown Baron College is a prestigious and eccentric bardic institution perched on a rocky isle surrounded by Lake Sercol. Accessible only by flat-bottomed ferries or seasonal ice paths, it stands isolated but looked upon by all who wander past. Stone bridges once connected the school to the mainland, but they were destroyed during a failed uprising over a century ago and never rebuilt. Whether this was a political decision or a poetic one depends on who you ask. Known for cultivating poets, satirists, orators, playwrights, and rogue historians, the Brown Baron has earned a reputation for producing dangerous minds wrapped in velvet voices.History
The College was founded by a former mercenary-turned-performer known only as The Brown Baron, a man who reputedly laid down his sabre after the Dragonborn Wars and chose to "turn blood to verse." He built the first hall from salvaged ship timbers and claimed the lake island as neutral ground for storytelling, argument, and memory. Over generations, his vision solidified into an institution of bardic study. The College has survived three major fires, a failed annexation by the Orcish Empire, and a brief stint as a prison during the first dragonborn invasion. Its tradition of self-rule, internal debate, and pointed satire has made it unpopular with nobles and magistrates alike, yet all secretly read its public almanac Echoes in Rust.Culture & Structure
The college is divided into Four Halls, each with a dominant style and philosophy: Hall of Clay – Folk performance, protest poetry, oral tradition Hall of Gilt – Courtly verse, operatic traditions, elegance and etiquette Hall of Ash – Satire, farce, tragedy, and political theatre Hall of Salt – Non-traditional performance, body art, spoken word, dissent Students are called Echoes during their tenure, and full graduates are given the title Rustkeeper, a tradition tied to the school’s belief that memory corrodes but reveals beauty beneath decay. All lessons are oral first and written second. Performance is mandatory. Faculty encourage debate, contradiction, and the recitation of banned texts. Visitors are often confused whether they are witnessing a lesson, a rebellion, or a play.Legacy & Influence
Graduates of the Brown Baron often vanish into far-flung corners of the world, becoming court jesters, subversive playwrights, wandering truthweavers, or war chroniclers. Some become spies. Others provocateurs. A few even return, older and hoarier, to teach. While technically apolitical, the College has been accused of harboring anarchists and seditionists. Few can prove it. Fewer dare try. Their motto, carved in slate above the oldest stage, is simple and damning: “No lie can survive its echo.”Brute
Iron Ledger grunt (alive)
View Character ProfileCabal's Disease
Transmission & Vectors
Treatment
Cultural Reception
Callous
Purple Tiefling with long black slicked back J shaped horns. A bard playing at the Crying Cold One tavern in Eldsbygd.
View Character ProfileCamille Borderworth
Sturdy dwarf with long blond hair and a finely kept beard. The head of town in Eldsbygd and a friend to most. she has a warm voice and a warmer heart.
View Character ProfileCamille Borderworths Sapphire Encrusted Ring
Carmen
Dwarven dockworker in darkweld. Took a liking to Medella and Torcoll. Loves stonework. Invited the party in for tea
View Character ProfileChien Armguard
Deceased wife of Elliot Armfuard
View Character ProfileChimeran
Plane Alignment: Shifts periodically between the Material Plane and the Feywild
Population: Approximately 47,000 (majority High Elves, with a minority of Fey-blooded and half-elves)
Notable Exports: No export with outside cities
Ruling Body: The Verdant Triune, a council of archmages who govern by arcane consensus
Overview
Chimeran is a city of towering silver spires, gently spiraling into the forest canopy like winding branches. Every inch of its structure is alive, trees woven into buildings, crystal bridges grown from dew-frozen petals, and whispering roads that hum with enchantments. Its foundations do not follow the laws of stone or brick, but of song, symphony, and spirit. Built upon an ancient Feywild crossing, Chimeran slips in and out of the mortal world, sometimes remaining visible for months, other times vanishing for years. No army has ever besieged it, for one cannot lay siege to what cannot be found.Culture and Society
The citizens of Chimeran are artists of existence. Every spell, every meal, every garment is crafted with grace and centuries of tradition. Time flows strangely here, and the people speak in a cadence that borders on the musical. Dreams are sacred; many residents spend hours in lucid meditation, sharing visions and thoughts across mind-linked communes. Elvish lineage is traced back through memory-threads rather than bloodlines, and names are fluid, shifting with seasons or significant events in one's life. Outsiders are often referred to by the color of their aura rather than their spoken name.Government and Arcane Rule
Power resides with the Verdant Triune, three archmages chosen by rite of starlight. These figures are less politicians and more stewards of balance, ensuring Chimeran does not tilt too far toward Feywild chaos or mortal rigidity. Decisions are made through ritual debates woven into choreographed magical duels of light and illusion. Sub-councils of dreamwalkers, tree-scribes, and planar cartographers advise the Triune and manage the city's infrastructure, which is equal parts arcane and botanical.Landmarks
The Prism Grove: A crystalline forest near the city's heart where trees sing and refract sunlight into divine patterns. Used for weddings, mourning, and magical courtship dances. The Hall of Reverie: A vast amphitheater where dreams are performed as plays, drawn from the subconscious minds of volunteers. Many claim to see glimpses of futures in its illusions. The Root-Mirror Library: Beneath the city lies a mirrored cavern where roots record the memories of Chimeran. To read them is to enter a trance guided by whispering druids. The Petal Bridge: A massive span of flowering vines and suspended lights that only appears when both moons rise at equal height. Said to allow passage into the Feywild proper.Relations and Trade
Chimeran rarely involves itself in continental politics. Despite its aloof reputation, Chimeran keeps a close eye on the world. When it acts, it is precise and elegant, a feather landing before a sword.Chromatic Order Operative Rogue Subclass
Cialmader
Former Population: Unknown, estimated over 100,000
Current Status: Most dangerous of ruins.
Known Dangers: Dragon rot, cursed soil, feral drakes, and ground fissures
Cialmader was once the religious and military heart of the Dragonborn war effort, a citadel-temple carved into a caldera, surrounded by tiered basalt terraces and stormforged statues. It was here that the dragonborn performed their sacred bindings, and where the last great flame-speakers of the empire delivered their fire-prayers to the Tiamat. When Cialmader fell, it did not simply burn, it ruptured. Now the soil around the city is blackened and foul. Roots curl away from the earth, birds avoid its skies, and even the sun seems dulled by its presence.
Circle of the Ether Druid Subclass
Clerics Deceit and Clerics Friend
Basic Information
Ecology and Habitats
Copperstad
Demographics
Government
Defences
Industry & Trade
Infrastructure
Cordelia
Cordelia
Personality Characteristics
Likes & Dislikes
Virtues & Personality perks
Vices & Personality flaws
Hygiene
Cordelia grew up in Reun together with her parents and brother. She inherited the Teelweave, a tailors shop known for selling patterns and clothing designs in a unique blue color. She likes to sing while working..
View Character Profile- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 49: Clericless exercises in futility Report
- Session 50: Masks and major tasks Report
- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 53: And then they were four Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 69: There is no war in Ba Sing Se Report
- Session 70: Presents Report
- Session 72: Down by the River Report
- Session 74: Frontal Lobe Trauma Report
- Session 75: Anything can happen in the woods Report
- Session 76: Glemsels Opphav Report
- Session 77: Wendigo Report
- Session 78: The forest of a thousand corpses Report
- Session 80: Art of the Deal Report
- Session 81: The Elder Krone Report
- Session 82: Xerox of a Xerox Report
- Session 89: Qapla' Report
- Session 90: The House Always Wins Report
- Session 91: Orks Orks Orks Report
- Session 92: A Hearty Meal Report
- Session 93: Dwarf deep in a squeelin hog Report
- Session 93: Mellon Report
- Session 98: Epilogue
- Sessioon 73: Far Beyond the Seams Report
Corpseglass Jewelry
Councillor #1
Clad in fine clothes with a long white beard. Speaks in a medium to low voice and always in a calm manner.
View Character ProfileCouncillor #2
Clad in fine clothes with a large portly body and covered in colours and jewellery. Speaks in e medium to high voice.
View Character ProfileCybel
Githyanki healer that has visited Cold Brew Inn
View Character ProfileDalas Duin the Second
Dalen Brightstone
Erma friend
View Character ProfileDame Alteria
Dampfitzl
Gnomish knuckledragger who died in an accident at the Refinery. Friend of Remuz
View Character ProfileDarkweld
Demographics
Government
Industry & Trade
Assets
Guilds and Factions
History
Architecture
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 49: Clericless exercises in futility Report
- Session 50: Masks and major tasks Report
- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 53: And then they were four Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 62: Dust in the wind Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 69: There is no war in Ba Sing Se Report
- Session 70: Presents Report
- Session 72: Down by the River Report
- Session 74: Frontal Lobe Trauma Report
- Session 75: Anything can happen in the woods Report
- Session 84: Two to Tango Report
- Session 86: Das Boot Report
- Session 87: Das Boot part 2 Report
- Sessioon 73: Far Beyond the Seams Report
Dead Tavern Patron
Old man with almost no hair who got assassined by Teel in the Braided Beard Belly
View Character ProfileDennis "Delhian" Amstar
Derren Goldson
A young man of unknown race who works for Occam Edgelong in Darkweld
View Character ProfileDerro Coldhammer
Clad in black leathers with a hefty black beard and a large round nose and two intense eyes this Broken Valor Dwarf is both angry and vengeful. Did not take a liking to Aaliyahs presence in the party.
View Character ProfileDillweed
Is a pathetic Goblin gifted to the party by a Seekers of Skhol military battalion. Dillweed is submissive and scared, he seems to have grown attached to the some members of the group. Though he still seems curious about his current situations
View Character Profile- Session 17: A new lens, a new focus Report
- Session 18: -1 Ven | +1 Torcoll Report
- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 22: The Wind Brings silence Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 26: Farvell kjære Ven Report
- Session 27: Eyes sunk deep Report
- Session 28: Whats in the box?! Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 34: Like Mycelium part 2 Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 45: Distant Bells Report
- Session 98: Epilogue
Dirt
Goblin helper at Cold Brew Inn
View Character ProfileDirt
A human with a young face with little to no gendered facial traits. There are faded scars upon their right cheek and they have a full head of ink black hair with streaks silver white, with a slight tint of blue running through it.
View Character ProfileDrago Dims
Half Celestial bar owner of The Teethering Bull
View Character ProfileDragonborn
Basic Information
Anatomy
Ecology and Habitats
Dragonborn Bountyhunter "V"
Gold Dragonborn who tried to kill Teel
View Character ProfileDragonborn History
Dragonborn Names
Dragonlance Wyvern Riders
Composition
Equipment
Weaponry
Vehicles
Tactics
Training
Dreams within Dreams within Dreams
Themes
Drywood Sap
Durum
Dwalin
Dwalin is the elderly 76th king of Dwalinstad. He is seemingly demented and clouded and often loses his train of thought.
View Character ProfileDwalin of Inaction the 76th King Regent of Dwalinstad
Dwalinstad
Demographics
Government
Defences
Districts
Assets
- Session 10: A city in perill Report
- session 11: What now Report
- Session 12: On the run Report
- Session 13: The Dragonborn Paradox Report
- Session 14: And on it goes Report
- Session 17: A new lens, a new focus Report
- Session 9: Dwalinstad... Hopefully Report
- Session 93: Dwarf deep in a squeelin hog Report
Dwalinstad, a city in perill
Dwarfs Bane
General Summary
The party enter the Blazing sun tavern and realize its empty... a little too empty. They scour the tavern for clues and find a hidden room upstairs revealing information about Gamdring. Gamdring was seemingly replaced some 167 years ago and has since then worked to undermine Dwalinstad as a global nation. Through book revision, policy and lawmaking Gamdring has aimed to make Dwalinstad more isolatinist and anti-interventionist.
The party then sleep. Torcoll is lambasted by a bad dream about his younger sister being afflicted by Dwarfs Bane and being held in the 9th layer oubliette.
Next day the party, using Cordelias Pass without Trace spell and Torcolls arcane abilites manage to get to the 6th layer where they are confronted with a riot.
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Dwarves
Basic Information
Ecology and Habitats
Eck Abrosia Lemon Quap
Lizardfolk doctor working in the Skull and Bones hospice in the Elcaster Market
View Character ProfileEek
Goblin server working for House Amstar. Pointy eared, green and brown, wearing a suit.
View Character ProfileEilisem
Demographics
Government
Defences
Industry & Trade
Assets
History
Tourism
Elaris Nightvale
A monk robe clad woman with frizzled short blonde hair who is part of the Order of the White Lotus.
View Character ProfileEldar Pave
Human paladin with a Vengance Oath towards these ratchet dragonborns.
View Character ProfileElder of Modein
Eldil
Copper dragonborn. Smith. Resistance. Talkative.
View Character ProfileEldsbygd
Demographics
Government
Elemental Transference
Eli
Small Non-binary halfling with a sour attitude due to the party awakening her and forcing her out of her apartment.
View Character ProfileElliot Armguard
Older gentleman with black greasy faded blonde hair and a pockmarked face. Smith at Tamariels Memory and husband of the deceased Chien Armguard.
View Character ProfileElves
Emeran
Emerant
Region: Southern Elucidien, North of Stonegrave Bluffs
Government: Elected Merchant Council
Known For: Maritime trade, island contracts, salt and slate exports, shipwright guilds
Tucked against the rocky coastline of southern Elucidien, Emerant thrives as a coastal trade hub and launchpoint for travel to the resource-rich islands of Etsi, Di’ock, and Calum Isle. These islands, each home to rare minerals, fertile fishing waters, and unique plant species, have turned Emerant into a contested seat of influence among merchant families, coastal guilds, and colonial contracts. Though not a military power in its own right, Emerant holds enormous economic leverage. It controls most of the charter rights, ferry routes, and shipping registries to the islands, and operates the Dockmaster's Ledger, a coveted permit book used by nobles and privateers alike. Several shipwright families have become wealthy enough to rival nobility, and their shipyards line the southern cliffs with cranes, scaffolds, and keels always under construction. Emerant’s harbor never sleeps. Gulls scream above piles of drying salt and crates of slate tiles. Harbormasters argue with fishmongers while mercenaries guard cargo bound for Calum Isle’s southern iron pits. The city's culture is defined by negotiation, timed tides, and the cold salt wind that brushes in with every returning vessel.
Emnas Firebrod
Clad in brown leather with long red hair and a slender face this jaded dwarf is part of the broken Valor. She found common ground with Aaliyah about their broken cast out pasts.
View Character ProfileEphraim the Good
Orcish priest of the Allfather who sold the party some Holy Water
View Character ProfileErma Bonebroth
Barkeep at the Cold Brew Tavern. Bald, curly red beard, fine leather tunic. Friendly
View Character ProfileErming Trogdot
Mr. Garnielles undead helper
View Character ProfileEscala
A young female student at the Beastiary Consult.
View Character ProfileEssa
Goliath Drummer in the Grape Escape, Olidammara worshipper
View Character ProfileEstera
Human female with fine clothes and long blonde hair. Was having similar dreams as Aaliyah and lead the party to Penelope Westwind during the Oakwood crisis.
View Character ProfileEtherborn
Etherborn Sorcerer Subclass
Ethereal Shackle
Exerpt from The Tales of Loche
The Tales of Loche describe the Royal family, Loche who ruled Reun from its conception to the year 478 AAR. It is written by the famous historian Mogath Dawani.
Exhana The Terror of Helften
Half Dragonborn half machine. Exhana is the twisted doctor behind a lot of the research on Pneumatic Energy. She is also a sadist who loved to experiment on humanoids.
View Character ProfileFae
Half Elf Elder in Riverview. Works for Father Elijah
View Character ProfileFather Elijah
High Priest of the Children of the Broken. Leader of Riverview.
View Character ProfileFirbolgs
Fletchgard
Demographics
Government
Defences
Infrastructure
Florian Kettledrop
Florian Kettledrop (a.k.a. Tometiller, Vialkeeper, Nunnaree, Rakish)
Physical Description
Body Features
Matte ginger hair which flares with light blue when using racial features.
Freckles on face and arms, similarly glows blue at times.
Florian Kettledrop has been raised as a research assistant. He lives for learning all about actual people and their culture, and most valuable of all halfling culture. With Rakish gone, he sets of into a large world.
View Character Profile- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 19: Small loan of a 100gp pearl Report
- Session 2: Utility Belts and Dream Infidelity
- Session 20: ...And Justice for All
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Foreman Willem "The Lash" Dragg
One of the main three supervisors at the Coked Coal Refinery. A skeletal figure of older stature with white, balding hair. Carries a steel-plated cane, both a symbol of rank and a weapon. Known for lashing the knuckle draggers at the Coked Coal Refinery.
View Character ProfileFort Agar
Galadras
An old stocky Dwarven male from Copperstad trying to find a peaceful place to live out the rest of his life.
View Character ProfileGaltzer
Gamdring Firebrod
One of the three dwarves that sit on Dwalins Council. He is clad in dark robes with golden seams. His fingers hold several large jewelled rings and around his neck hangs two large gem encrusted necklaces that intertwine. He has a portly figure and a wide face upon which sits two beady black eyes.
View Character ProfileGemlight
Demographics
Government
Defences
General Shakar
General Shakar
A silver Dragonborn with lots of scars and two cut off horns in a fine magical chain mail and many medals
View Character ProfileGerald Grumbleleg
Small old gnome who owns a general goods store in Hillsted. Loudmouthed and self important.
View Character ProfileGeralt The Squirrel
A Squirrel who was shot and killed by Krom during their hike from Dwalinstad to Hillsted. It was skinned and eaten afterwards.
View Character ProfileGnomes
Basic Information
Anatomy
Ecology and Habitats
Goliaths
Goram Berhinger
Halfling man clad in a white plaid shirt with baggy pants, a green hooded cape and brownish leather boots. He has a scraggly unkempt beard and long brown hair that hide beneath the hood
View Character ProfileGralak
Vens Half-Orc sister and a fine cook
View Character ProfileGramok
Old dwarf with a wrinkled face and a broken nose. Works in hillsted, mostly at night.
View Character ProfileGreenpeak Moutain
Greg
Vens gnome mother and a satisfactory taylor.
View Character ProfileGreys Disease
Grondar Beerfull
An older corpulent orc with an apron and chefs hat who owns the Lucky Lake Rat in Darkweld
View Character ProfileGurma Nagash
Well clad Orc gentleman archivist and owner of the archivist lounge. Clad in a deep indigo and red coat with silver plated tusks.
View Character ProfileHalf-Orc Female Sleepless Guard
Greeted the party at the gates of Reun and sent them to Mr. Garnielle
View Character ProfileHalfdam
Vens halfling father and a fine farmer
View Character ProfileHalfling Merchant Association Courier Old Halfling Woman
Old woman with white curly hair. A fine leather tunic and a golden compass, working as a courier who game Teel 3 copper and delivered a letter with 12 gold from Teel to Lizz.
View Character ProfileHalflings
Basic Information
Anatomy
Halfnils
Vens younger brother and a damn good hackysack player
View Character ProfileHarrowing
Helften
Demographics
Government
Assets
History
RUINED SETTLEMENT
1547
Hellscorn
Helna Lighthammer
High Priestess of Moradin. Clad in fine white and blue robes with several adornments upon her head.
View Character ProfileHerman Withers
Goblin Alchemist, owner of the Acid Reflux. Hates Timothy Semmelweis
View Character ProfileHideskeld
High Priest Simen
old human man in grey robes with a balding head and light tufts of white hair. Stern and strict.
View Character ProfileHillsted
Government
Infrastructure
History
RUINED SETTLEMENT
1576 after the Arcanum revolt
Imma Justice Immerta
Delivery boy that deliverd the box with the ring to Torcoll
View Character ProfileIore
Region: Northeastern Elucidien Coast, Eastern Trade Amalgamation Member
Governance: Merchant-Prince Cartel, unofficial but uncontested
Known For: Fine textiles, deepwater ports, bonded debt markets, and the Ink-Law Archives
Built upon a natural ridge that slopes down into the bay, the city glimmers with whitewashed walls and tiled spires that overlook its deepwater harbor, the only one on the coast capable of holding the leviathan-class dreadbarges that haul ore and grain from across the eastern seas. Iore’s ruling body is not official in any charter, but it needs no ceremony. The Merchant-Prince Cartel consists of seven old houses whose banners flutter atop the tall counting towers overlooking the exchange floor. They rarely appear in public together, but their decisions shape rates, trade routes, and debt law throughout the region. The city is famed for its textile workshops, particularly those spun from imported Etsian silk, and caligraphic law schools, where scribes are trained to craft contracts with ink brewed from storm squid and sea-cured driftbark. These documents are legally binding not only by civic law, but often magically, their words warded against falsification. Iore is the most aggressive member of the Eastern Trade Amalgamation. It pushes for expanded tariffs on inland rail freight, and has funded three private expeditions to establish footholds on Di’ock and Calum Isle. This ambition often strains its alliances, particularly with Sleetsted, whose fisher-unions distrust Iore’s lenders. Foreign merchants describe Iore as “efficient.” Locals describe it as “precise.” Everyone else, when speaking plainly, calls it “ruthless.”
Ire Galloway
Riellix (a.k.a. The Eversight)
Ironwood
Properties
Material Characteristics
Ista
Human Female fighter in Darkweld
View Character ProfileJack Burr
Owner of Jack: Of All Trades. A clutter store in Darkweld. Clumsy, enthusiastic, kind.
View Character ProfileJade
Older Halfling woman who helped stop the fire from spreading when the Miller in the Industrial district burnt down.
View Character ProfileJaeger The Bartender
Corpulent dwarf with a loudmouthed but happy attitude!
View Character ProfileJankin Flintwhistle
Halfling man clad in a white shirt with a dark brown leather vest. Old friend of Torcoll
View Character ProfileJeb Shrub
Losing fighter in the teethering bull
View Character ProfileJeb Shrub
Losing boxer at the Teethering Bull
View Character ProfileJeeves
Penelope Westwinds butler. Balding head with white hair on either side and a slight pencil mustache clad in a black suit.
View Character ProfileJen, Ezra, Jacob, and Millena
Reun slum children being transported by Alder and Mineros to Riverview
View Character ProfileJenna
Young human woman who was drugged out of her mind in Hillsted. Found new belief in god after talking to Medella.
View Character ProfileJennifer Hol
Old lady innkeeper above the razor
View Character ProfileJesabelle
Owner of Bits and Bobs
View Character ProfileJihar
Former Artillerist in the dragonborn army. Resistance freedom fighter. Red Dragonborn. Mayhessa's girlfriend.
View Character ProfileJulian
Cordelias cousin and potential dragonborn collaborator/operative. Used to work as ABS (Abled bodied sailor)
View Character ProfileKahyssa The Illuminous
Black dragonborn and leader of the Platinum resistance. Harsh, cold and pragmatic.
View Character Profile- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 70: Presents Report
Karvas
A battle ready orc who lost his reputation in the Teethering Bull due to alleged cheating
View Character ProfileKashetta of the Gilded Greens
Large Goliath woman fitted with heavy plate mail, a large kite shield and a large mace. Her face is pale white and she has several tattoos on her face; she has no hair upon her head.
View Character ProfileKevin
Deadly handsome, with a chiselled jaw and large muscles, this hulking giant of a man is kind, friendly and always ready to help. Loved by everyone in Hillsted and Vens best friend.
View Character ProfileKimmeran
Handome young Halfling who tricks the party into believing he was a Seaferrow noble. worked at Alliteps inn. Died during the Oakwood crisis.
View Character ProfileKinling
Responsibilities
Benefits
Grounds for Removal/Dismissal
Kornwall
Kornwall is a gnome portent living in the northern part of Darkweld
View Character ProfileKortakh
Chieftain of Gordoroth (a.k.a. The Maimed, The Broken, The Fixed,)
Physical Description
General Physical Condition
Krom
A young firbolg from the north, from a tribe in the mountains nearby the Black Steel Hills.
View Character Profile- Session 10: A city in perill Report
- Session 16: Friends Forgotten Report
- Session 17: A new lens, a new focus Report
- Session 18: -1 Ven | +1 Torcoll Report
- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 22: The Wind Brings silence Report
- Session 23: A familiar sight Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 26: Farvell kjære Ven Report
- Session 27: Eyes sunk deep Report
- Session 28: Whats in the box?! Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 49: Clericless exercises in futility Report
- Session 50: Masks and major tasks Report
- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 53: And then they were four Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 70: Presents Report
- Session 72: Down by the River Report
- Session 74: Frontal Lobe Trauma Report
- Session 75: Anything can happen in the woods Report
- Session 76: Glemsels Opphav Report
- Session 77: Wendigo Report
- Session 78: The forest of a thousand corpses Report
- Session 80: Art of the Deal Report
- Session 81: The Elder Krone Report
- Session 82: Xerox of a Xerox Report
- Session 84: Two to Tango Report
- Session 86: Das Boot Report
- Session 87: Das Boot part 2 Report
- Session 89: Qapla' Report
- Session 90: The House Always Wins Report
- Session 91: Orks Orks Orks Report
- Session 92: A Hearty Meal Report
- Session 93: Dwarf deep in a squeelin hog Report
- Session 93: Mellon Report
- Session 98: Epilogue
- Sessioon 73: Far Beyond the Seams Report
Lady Ewneh daughter of kurch, of house glitterbay
Orc. In her 30s. ~2m tall. Lady Ewneh, daughter of kurch, of house glitterbay. Her branch of the house is mainly tasked with security and military affairs within house glitterbay.
View Character ProfileLady Olenna
Old cat lady who visits The Teelweave from time to time
View Character ProfileLakewood
Known for: Reedcraft, trollhide tanning, bargewood carpentry, and shrine-keeping
Notable Locations:
The Moored Shrine – A floating shrine to the Old Quiet, maintained by a silent order of reed-hooded monks The Cleftwatch Barracks – A hilltop outpost facing the cliffs of the Maiden’s Cleft, staffed by local irregulars Selda’s Pier – A waterside eatery and meeting hall with a reputation for smoked fish and suspicious gossip Korran & Daughters’ Hideworks – A famed tanners' compound specializing in thick leather sourced from trolls and cave bears
Summary:
Lakewood clings to the still shores of Lake Ilnov, nestled against the looming wilds of the Maiden’s Cleft. Isolated but industrious, the town survives through lake trade and the dangerous profession of hide-hunting. Trolls and giant-kin are rare but not unheard of in the region, and Lakewood’s folk wear talismans carved from cracked bones and river stone as warnings. Most homes are built on short stilts to accommodate the lake’s temperamental flooding. A floating market is held every third week where ferrymen, fisherfolk, and distant trappers barter goods and stories. Lakewood has long held its own customs, many of them rooted in older practices tied to the land before central rule. Outsiders are met with hospitality, but never without quiet caution.
Legend of the Seventh Sanguine Star
Leviathan Frigate
Leylan Farholm, The Beggar King of Hillsted
Lilac Haze
Loche Castle
Loche Castle & the City of Loche
Once the southernmost bastion of Loudwater’s reach, Loche Castle stood as a lonely sentinel, its black-stone walls rising from the rugged cliffs overlooking the misty lowlands. Built centuries ago by the kings of the Reunian line, its towering keep and curtain walls bristled with ballistae, a symbol of defiance against the lawless wilds beyond. The castle's strategic position allowed it to protect trade routes, repel incursions, and maintain order in the untamed south. However, as Loudwater expanded, the lands around Loche Castle were settled, cultivated, and industrialized. What was once a remote military outpost gradually grew into a city of its own, fed by a booming mercenary trade, thriving markets, and a steady influx of artisans and merchants drawn to its protection. The barracks of old are now guild halls, and the castle’s vast outer courtyard has transformed into a bustling trade square, where smiths forge weapons, scribes draft contracts, and alchemists peddle exotic wares.Modern Loche – A City of Blades and Banners
Now simply called Loche, the city has become a melting pot of warriors, wanderers, and wealth-seekers. It is known for: The Old Keep: Still occupied by the city’s ruling governor—a Loudwater-appointed Warden—but its once-military halls now serve as a political and mercantile stronghold, with merchant-lords and military officers scheming over its grand war table. The Crimson Market: A massive, open-air mercenary and arms market, where sellswords, bounty hunters, and free companies gather to find contracts or sell their blades. Black-market dealings and smuggled pneumatic weapons are whispered of in the darker corners. The Bannered District: A sprawling quarter where many former barracks have been converted into fighter’s guilds, training grounds, and gladiatorial pits. Aspiring warriors, knights-for-hire, and dueling academies thrive here, making Loche the place to find seasoned mercenaries or learn the art of war. The Shadowed Alleys: A network of old hidden tunnels, dungeons, and ruined barracks beneath the city. Some say these depths are now the domain of clandestine guilds, Pneumoclast informants, and heretical researchers hiding from Loudwater’s iron grip.Loudwater
Demographics
Government
Guilds and Factions
Tourism
- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 2: Utility Belts and Dream Infidelity
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Lumeric Coinscathe
Handsome androgynous Half Elf. Owner of Lumerics Bed and Breakfast. Fence for the Coalition.
View Character ProfileLycanthrope
Transmission & Vectors
Magistrate Harker Blacklung
A gaunt, skeletal man in his early sixties, with sallow skin, sunken cheeks, and deep-set, coal-black eyes.
View Character ProfileMale Cloudtop Guard E.G Cordelia Simp
The cloudtop guard that let Cordelia into the cloudtop district because she cried.
View Character ProfileMalos Malferent
Headmaster of the Mystic and Occult Inquiry (a.k.a. Seeping Shadow)
Physical Description
Body Features
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 27: All my friends are fucked
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 41: Sewage and Garbage bins Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 48: So long, and thanks for all the fish Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
Marsh-salt
Marull Balior
Portly dwarf with a burnt face and a broken nose. Part of the Broken Valor dissident group posing as a guard for the gatekeepers.
View Character ProfileMarven Grell
Iron Ledger leader who knows Teel and kidnapped Perrin Slate
View Character ProfileMaximillian Gemradok
Older Halfling elder in Riverview. Works for Father Elijah. Dead
View Character ProfileMayhessa
Former dragonborn military arcanist. Gold Dragonborn resistance memeber. Intellectually curious.
View Character ProfileMedella Illmatari
Medella Illmatari
Social
Contacts & Relations
A young cleric of Ilmater who has sworn to help all who hurt and stand up to tyrants. Originally from the slums of Reun, but grew up as part of the Children of the Broken https://open.spotify.com/playlist/0EXTzGaCMm3NS105lEF
View Character Profile- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 22: The Wind Brings silence Report
- Session 23: A familiar sight Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 26: Farvell kjære Ven Report
- Session 27: Eyes sunk deep Report
- Session 28: Whats in the box?! Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
Meister Kalli
A young tiefling priest of Illmater working at the church of the stained hands in Reun.
View Character ProfileMeovha Darillin
Merchant Lord of Sleetsted
Qualifications
Merinda Ironwill, The Drowned
Micayla Fishmonger
Professor (a.k.a. The Tellurian)
Mineros Child of the Broken
Understudy of Alder and the most pious man in the world. Loves Reunian Brown Sugar
View Character ProfileMiriam ???
Missy/Tilly
Logistics clerk at the Automatons and Automachina who sells black powder under the table
View Character ProfileMogdan
Armorer and smith based in Darkweld. Firbolg with a love for the free market and anti union stances-
View Character ProfileMolar
Defences
Moon Sand
Properties
Material Characteristics
Origin & Source
Moonstone Rextherum
Mordenkainen The Planar Archmage
Mr. Garnielle aka Peryll
Mr. Garnielle Aka, Peryll
A handsome, well clad, swagged out golden dragonborn who runs and owns the Griffon Brewery in the market district of Reun.
View Character Profile- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 34: Like Mycelium part 2 Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 51: Torcolls Lament Report
- Session 89: Qapla' Report
- Session 98: Epilogue
Mr. Purrs
Mr. Purrs is a black cat that for some reason has attached itself to the party. Despite being owned by the Tiefling bard Callous, Mr. Purrs has been involved with all the adventures as of yet, to the dismay of certain members.
View Character ProfileMud
Goblin helper at the Cold Brew Inn
View Character ProfileMystery of the Bluffs
Nature Barkskin Woman
Met in the Maidfair Woodlands near Amaren this mystical figure is curious and terrified
Navëd Khadëm
Navëd Khadëm (a.k.a. Navëd Khadëm)
Personality Characteristics
Motivation
A need to prove themselves
Social
Contacts & Relations
Family: Mother and Father.
Friends/associates: Jesslyn, Falmer and Julia.
Religious Views
Spiritually seeks strength from the patron Deni,
Generally also prays to the common gods.
Navëd is a young half-elf born and raised in the middle-upper district of Loudwater, to a human mother and elven father. Recently lost their job as a guard at the Aurum Watch.
View Character Profile- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 19: Small loan of a 100gp pearl Report
- Session 2: Utility Belts and Dream Infidelity
- Session 20: ...And Justice for All
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Nelsic
Green Dragonborn and former Infantry. Kind, but distant.
View Character ProfileNicole
Brown haired Bones Marrow halfling ferry captain
View Character ProfileNights Light
Norreamin ''Norr'' Mossflower
A former guard for the Bedweevil estate, now joins the journey to Loudwater to save all realms.
View Character ProfileO'l Andems regions
Oakwood
Government
Defences
Occam Edgelong
Salt and Peppers bearded dwarf. Leader of The Razor. Has a deal with the party
View Character ProfileOmakka
Public Agenda
History
Omakkenites
Naming Traditions
Family names
Ideals
Beauty Ideals
Gender Ideals
Relationship Ideals
Orcs
Basic Information
Anatomy
Overseer Ormund "Red-Eyes" Korrik
His eyes are permanently bloodshot from exposure to coke dust and gas. Soft-spoken but terrifying—when he speaks, even Foreman Dragg listens. Always wears studded leather armour because he is paranoid about worker uprisings. Is the secondhand man to Harker Blacklung.
View Character ProfilePaleguard
Composition
Manpower
Equipment
Tactics
Palewood Silver
Path of the Ethereum Barbarian Subclass
Path of the Reckless Berserker Barbarian Subclass
Penelope
Halfling secretary of The Razor. Clad in a fine brown suit.
View Character ProfilePenelope Westwind
Human female with bushy red hair in pigtails, a fine red suit and freckles. Steadfast and hardy with an attitude. Worked with the party during the Oakwood crisis.
View Character ProfilePerrin Slate
Tony Canoli bookkeeper who was kidnapped by the Iron Ledger due to fixing matches against them
View Character ProfilePiddles
Goblin Merchant in the starlight docks. Ran away from Kindemann
View Character ProfilePneumatic Equilibrium
Pneumatic vessels
Port Lienna
Population: 22,000
Current Allegiance: The Twained Empire (Imperial Maritime Authority – Southern Division)
Known For: Tea and silks importation, displaced noble exiles, gray market caravans, naval academies
Port Lienna was once a jewel of Reunian, famed for its beautiful docklands and aromatic gardens. During the Dragonborn War, however, the city fell in battle. The ruling duke was assassinated by his own cousin, who opened the gates to Dragonborn envoys in exchange for power. The betrayal sparked a wave of purges that has not been forgotten, even decades later. Under Dragonborn control, Lienna became a symbol of “graceful transition.” Its noble estates were left intact, though ownership shifted to new Imperial lords. The port remained opulent, now filled with high-ranking officers and foreign merchants. Behind the tea houses and vibrant market plazas, however, lies a culture of subtle resistance. The city’s Imperial Naval Academy produces many of the Twained Empire’s elite navigators and alchemic engineers. Yet, a secret tradition persists, the Lute of Mourning, played only at midnight, heard on balconies by those who remember the port’s history. Lienna serves as the meeting point between the Coppersted and Reun trade routes and mercantile affairs. Its elegance hides deep-rooted scars and those who remember the occupation are not soon to forget it.
Port Werrian
Population: 7,000
Current Allegiance: The Twained Empire (Imperial Governate of the West)
Known For: Shipbuilding, military staging, reparative prison labor, cultural unrest
Once a proud Reuninan harbor devoted to deep-sea ivory harvest and shrine trade, Port Werrian fell during the height of the Dragonborn War. The siege lasted 17 days, ending with the deaths of nearly a third of its civilian population when Dragonborn shock troopers broke the northern gate at nightfall. After its capture, the port was quickly repurposed into an Imperial naval hub. Dragonborn architecture still scars the hillsides, now shored up by concrete Imperial bastions and cannon-laced terraces. Much of the old port remains beneath, buried under reinforced walkways and military checkpoints. The port today serves as the Twained Empire’s main northern drydock, home to black-flagged ironclads and long-range corsairs. It also houses one of the Dragonborn Empire’s “Re-Edificatory Colonies” a prison-labor camp that used to be filled with dissidents from the surrounding Aridell lowlands.
Primrose
Green Tiefling Elder in Riverview. Works for Father Elijah
View Character ProfileProcessed Bogwood
Ranjar Leeveebeetle
Professor (a.k.a. The Argent)
Physical Description
Apparel & Accessories
Rayous
Wood Elf bard from the brown baron college. Escaped Reun when the war began.
View Character ProfileRemuz
Angry dwarven worker who talked with Alakline about Union matters
View Character ProfileRen The Gnoll Scrapyard Salesman
Eclectic and frothing for a good deal. Or just shiny metal
View Character ProfileReun
Government
Defences
Industry & Trade
Assets
Guilds and Factions
Tourism
- Session 30: Ambush at the Gaps Report
- Session 31: Illmater take the wheel Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
Richard
Ansarus Idels right hand man, Eladrin, golden skinned and long haired
View Character ProfileRichard von Basil
Gentleman from the northern part of Darkweld
View Character ProfileRicken the Hanged
A skeleton hanging from a Willow in the Willowwood forest. very talkative
View Character ProfileRuby
Red Tiefling with cut off horns and black hair. Owner of the Ruby Ramshack
View Character ProfileSavio Saladim
Cordelia's local GP who lives in the Upper Middle district of Reun.
View Character ProfileSayis
Seaferrow Village
Demographics
Seren Dipitous
An Illithid who owns the tailors shop Serens Silver Style in Darkweld.
View Character ProfileSerinne
Population: Approximately 11,000
Known for: Administrative efficiency, residual paranoia, public monuments, tightly organized civil life
Overview:
Serinne is a town steeped in caution and control. Fourty one years ago, it was seized by a rogue servant of Primus who enforced a strict authoritarian regime built on absolute order and mathematical governance. Though that control was broken by outside intervention, its lingering effects remain imprinted on Serinne's laws, institutions, and culture. Today, Serinne is a place of high-functioning bureaucracy, impeccable record-keeping, and precise civil order, tempered by quiet rebellion in its arts and private lives.
Architecture & Layout:
Serinne is geometrically designed, its streets aligned in perfect grids, with signage and zoning color-coded for readability. Most buildings are square, symmetrical, and minimalistic. A public announcement system remains active in the town square, though now repurposed for news and music.
Politics & Governance:
Serinne is run by the Council of Reclamation, a civilian body of seven members elected every four years. Despite democratic process, all candidates are vetted for "operational stability" and "logical temperament." Voting is mandatory. Civil disputes are mediated via tribunal hearings.
Cultural Identity:
The townsfolk prize order, cleanliness, and civic participation, but there's also an undercurrent of irony and passive resistance. Many artists, playwrights, and bards employ heavily coded satire in their works. "To dance with symmetry" has become a common euphemism for pretending to conform while secretly rebelling.
Economy:
Serinne specializes in logistics, ink production, papermaking, and administrative consultancy. The town exports clerks, surveyors, and architectural drafters to cities across the region. Their ink, known for its precision and water-resistance, is considered high grade.
Public Spaces:
The Looping Plaza: A circular public park designed as a visual metaphor for endless systems. It features sculpted hedgerows, benches positioned on mathematical axes, and an amphitheater for performances. Hall of the Measured Eye: A civic museum dedicated to the Primus Occupation. Artifacts, logs, and interactive exhibits educate visitors on the dangers of unchecked order. The Quill Gallery: A studio and showcase for Serinne's satirical artists and poets. Security is light, but everything is catalogued. Current Concerns:While the regime is long gone, some fear the town has grown too comfortable with order. Fringe movements exist both for and against the legacy of Primus' doctrine. Debates rage in taverns over the acceptable ratio of logic to liberty.Demographics
Serra Meaddrinker
Priest at the church of Moradin under the guidance of Helna. Serra is most often clad in her holy garments which consists of drab robes with little to nothing else. She talked with the party and was the dwarf which Aaliyah confided in.
View Character ProfileSessa
Bones Marrow contact and possible girlfriend of Cordelia
View Character ProfileSession 0: A new beginning
Session 1: Introduction and the gaps. Report
General Summary
Shel Urgath
Monk 7
16
16
13
8
14
10
Lady Ewneh daughter of kurch, of house glitterbay
Reckless Barbarian 7
18
12
18
8
10
10
Norreamin ''Norr'' Mossflower
Paladin 7
15
10
14
10
12
14
Session 1: The Disappearance of Father Maritus Report
General Summary
POST-OPERATION REPORT
Filed By: Lantern Simone, Field Operative
Operation ID: 47/221-A – "Saint's Rest Anomaly"
Date of Filing: Zarning the 23rd, Lorithing Cycle
I. Operation Summary
On Zarning the 17th, Agents Jumper and Buckles deployed from Umbral Front headquarters pursuant to Operation 47/221-A, concerning anomalous reports originating from the settlement of Saint’s Rest, located north east of the Passing. The objective was to investigate the disappearance of Father Maritus, as well as reports of arcane contamination surrounding the local chapel.
II. Personnel Log Update
• During transit, Secretary Kathrine was discovered concealed in the rear of the supply wagon, having fallen asleep prior to deployment. • Given the urgency of the mission, Agents Jumper and Buckles elected to retain her presence rather than waste time returning her to headquarters. This decision, while procedurally irregular, was made under operational time constraints and immediate risk assessment.
III. Incident Report – En Route
• While traversing the mountain passes west of the Halfling Merchants Association, the party was subject to an unprovoked assault by lycanthropes in the form of a wolf and rats.
• During this engagement, Secretary Kathrine entered into a binding pact with an unidentified extraplanar entity. As a result, she acquired the following:
○ Manifestation of a large greatsword of unknown origin
○ Arcane abilities of unclear scope and stability
• The nature of this pact, including long-term consequences and contractual obligations, remains undetermined. Kathrine’s status has been escalated for review under Section 4C: Unregulated Entity Interaction.
IV. Primary Incident – Saint’s Rest
A. Investigation of the Chapel
• The chapel was found in a state of severe contamination, overtaken by extensive thorned vine growth exhibiting weird behaviour.
• Both Father Maritus and Grave Tender Malvren were absent upon arrival.
B. Civilian Interaction
• Agents encountered an unknown civilian male displaying abnormal levels of euphoria and dissociation.
• Secretary Kathrine executed a Protection from Good and Evil ritual, after which the civilian exhibited the following:
○ Immediate expulsion of partially digested organic material
○ Expulsion of a parasitic entity of unknown taxonomy, which subsequently burrowed into the soil.
• Post-ritual, the civilian displayed signs of memory loss, reporting no recollection of the previous state.
V. Engagement – The Glade Anomaly
• Agents proceeded to the glade, wherein they located the corpse of Grave Tender Malvren, buried shallowly beneath root structures.
• While attempting exhumation, the team was attacked by a high-tier fey-class entity exhibiting distortion from normative archfey structures, hereafter referred to as “The Briar Saint.”
Entity Description:
• Manifested as a distorted archfey, employing:
○ Parasite-based influence mechanisms
○ Psychic compulsions focused on gluttony, euphoria, and subservience
• Behavioral analysis indicates parasitic entities were deployed to control civilians, with the likely objective of inducing mass consumption and physical fattening, interpreted as a preparatory phase for ritualistic sacrifice or harvest.
Outcome:
• Entity was terminated following standard engagement protocol.
• Postmortem suggests the entity was anchored via deep-root parasite networks, now inert.
VI. Post-Engagement Observations
• The Ethelior Family, proprietors and de facto rulers of Saint’s Rest, were reported to have vanished immediately following the entity’s death.
• Preliminary field theory posits that the Etheliors were directly involved in the summoning, hosting, or contractual binding of the Briar Saint entity. Their exact role remains speculative pending further investigation.
VII. Recommendations for Follow-Up
1. Immediate deployment of an Arcane Remediation Team to Saint’s Rest to:
○ Conduct soil purification.
○ Perform residual parasite detection and removal.
○ Establish contamination boundaries.
2. Quarantine review of Secretary Kathrine, including:
○ Full psycho-arcane evaluation.
○ Pact analysis under Article 9 – External Entity Contract Compliance.
3. Audit of the Ethelior Estate, both local and any holdings on record, to determine their role and track potential escape vectors.
4. Archival recommendation to reclassify Saint’s Rest from “Low Risk” to “Amber Threat Level: Parasite Fey Contamination.”
VIII. Conclusion
Operation 47/221-A resulted in the successful elimination of the primary threat entity within Saint’s Rest. However, the events indicate a broader and more complex pattern of fey incursion and manipulation, with significant implications for regional security. Further action is advised.
Filed with respect and accuracy,
Lantern Simone
Field Operative: The Umbral Front
Signed: Lantern Simone
Date: Bruthing 8th, Vornithing Cycle
Session 1: Upheaval in the Sootworks
General Summary
Alkaline starts her shift at the Coked Coal Refinery. Everything seems normal until the maintenance valve on the Black Baths start beeping. Investigating it, she realizes it's going to blow up soon and gets everyone out just in time. Overseer Ormund Korrik is furious and tells Alkaline to stay in the Carbonization Chambers with the other knuckle draggers. The voice of Magistrate Harker Blacklung booms over the intercoms, who tell everyone except Teel to go home for the day.
Triandra is dreaming about a sandy beach filled with clocks and a moon with an old man face which vomits oil and smoke. She awakens wandering the streets of the Sootworks where she is acosted by a dwarven woman claiming she slept with her husband.
Teel is working in the Coal Intake Yard under Willem "The Lash" Dragg when the explosion in the Black Baths go off. The intercom message calls him to Harker Blacklungs office, where he is promptly fired for undisclosed reasons due to an internal investigation. He is given 2 copper in severance pay and 1 copper in workday pay.
Naved is eating breakfast in the Ruby Ramshack when their patron inhabits a nearby breakfast eater to tell them to head over to 57c South Sootworks Street because someone needs them. Confused, Naved leaves the tavern, thanks their patron and heads for the address.
Florian awakens to an explosion at Rakish's workshop. Running out in his pajamas, he sees Rakish's workshop in disarray. Inside there is a Spectator and a masked person fighting. The fighting bleeds into the streets where Naved, Alkaline, Teel and Triandra join in. The masked man seemingly vanishes, and the group takes down the spectator. They investigate the area and find signs of anti-magic technology along with a sigil and some metal rings. Rakish and their research is gone with the wind. Panicked, they head over to Alkalines Workshop, but on their way there, it explodes into a thousand pieces. With a couple of leads and some seemingly innocuous connections, they head over to Triandras room at Lumerics Bed n Breakfast to gather their thoughts.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 10: A city in perill Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 10: Pluck the Living Flower
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 11: This... Is my boomstick
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
session 11: What now Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 12: Miners Lung and Laughing Gas
General Summary
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 12: On the run Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 13: Teel gon give it to ya
General Summary
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 13: The Dragonborn Paradox Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 14: A dream of a shadow is a man
General Summary
Rewards Granted
Character(s) interacted with
Jesabelle the Bits and Bobs owner
Cullen Cougher Morseley
Amber Sulthart
The Warden
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 14: And on it goes Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 15: Meet the Canolies
General Summary
Rewards Granted
One vial of Oil of Etherealness
Four Githyanki Audio Recordings
A Audio Playing Device
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 15: Three-way Drow Problems Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 16: Friends Forgotten Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 16: The interconnected part of being alone
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 17: A new lens, a new focus Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 17: INDREAM101 - Introduction to Dreamweaving
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 18: -1 Ven | +1 Torcoll Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 18: The Iron Ledger
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 19: Anything Can Happen In the Woods Report
General Summary
Rewards Granted
A friend named nature
A young women named Medella Soon to be death and destruction
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 19: Small loan of a 100gp pearl Report
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 2: And so they awoke Report
General Summary
Shel Urgath
Monk 7
16
16
13
8
14
10
Lady Ewneh daughter of kurch, of house glitterbay
Reckless Barbarian 7
18
12
18
8
10
10
Norreamin ''Norr'' Mossflower
Paladin 7
15
10
14
10
12
14
Session 2: The Silent Spire Anomaly
General Summary
POST-OPERATION REPORT
Filed By: Lantern Simone, Field Operative
Operation ID: 62/104-A – “The Silent Spire Aberration”
Date of Filing: Honding 23rd, Vornithing Cycle 442
I. Operation Summary
Agents Buckles and Jumper were deployed to the Stonegrave Bluffs with provisional field access granted to Kathrine (formerly in containment pending extraplanar pact review) and new recruit Fig, Umbraling-class, newly attached to Field Corps. The team was tasked with investigating ongoing arcane and psionic anomalies emerging from the region of the Silent Spire, and to make contact with Arcanum Liaison Veyla Durn, who had ceased communication three days prior.
II. Initial Contact – Stonegrave Bluffs
Upon approach to the Bluffs, the party discovered the remains of a Githyanki warband, partially buried in ice and earth. The corpses were in rigid postures, half-consumed by the elements, and exhibited no signs of decay. Agent Buckles performed a Speak with Dead ritual on one corpse, which revealed the warband had been attacked by a Roc during pursuit of their true quarry.
Shortly after, the group engaged the Roc, which had returned to circle the ridge. The creature was young, erratic in flight, and psionically mutated. It showed signs of internal gashes, malformed bone structure, and cranial exposure, suggesting long-term pathogenic influence of astral origin. Agent Kathrine initiated a Darkness spell that obscured the party’s vision; she corrected the error immediately, and the creature was slain by Recruit Fig. Upon death the Roc emitted a post trauma self-defence wave of psionic resonance that impacted each member.
Upon inspection, the Roc was confirmed to be sick, likely affected by the same psionic contamination later attributed to the central Mind Flayer entity.
III. Death Echo Phenomenon
Contact with one of the Githyanki remains triggered a death echo, a temporal-psychic phenomenon wherein the party experienced a vivid, fragmented psychic imprint of the warband’s true fate. The vision depicted a Mind Flayer attack, in which the Githyanki were torn apart from within, brain matter forcibly extracted by remote psychic rupture.Note: This encounter suggests the Roc attack was secondary. The true threat was the Mind Flayer.
IV. Ashfell Ridge – Recon Camp
Upon arrival at Veyla Durn’s recon camp, the site was found abandoned. Snowdrifts had partially submerged the tent. Arcanum gear had been left in disarray, including:
• An arcane dial device, which emitted erratic psionic tones when aimed at the Silent Spire.
• A lead box containing a fragment of Githyanki flesh with a faint violet glow at the wound.
• A strip of cloth identified as part of Durn’s uniform, which when handled, triggered a second death echo.
This echo revealed Veyla Durn being hurled from the cliff by a Mind Flayer.
Field notes recovered from the tent indicated Durn suspected the Mind Flayer to be suffering from a unique illness, evidenced by mutated saliva, erratic behavior, and astral destabilization patterns in the creature’s presence.
V. Spire Approach and Entity Engagement
During the night, Agent Jumper observed strange violet lights in the sky above the mountain. After rest and recovery, the party continued toward the Silent Spire. At the mouth of a cave system, the team began receiving telepathic intrusion, a broken, raving voice filled with paranoia and rage. Inside the cavern, the party encountered the Mind Flayer. It had begun creation of mind flayer tadpols, and was exhibiting pre-death signs of psionic collapse: instability, madness, and extreme aggression. The entity was accompanied by two psionically warped worgs.• Engagement Breakdown:
○ Kathrine, Fig, and Buckles were immediately stunned by psionic pulses.
○ Jumper dispatched one worg but was grappled and subjected to cranial extraction.
○ Fig recovered first and engaged the Mind Flayer, landing multiple critical blows and killing the creature in under 12 seconds.
○ Buckles revived Jumper, who survived with minor long-term cognitive dissonance.
VI. Containment and Recovery
In the back of the cave, the team discovered a Mind Flayer parasite spawning pool, a shallow basin filled with viscous fluid, arcane brine, and multiple dormant larval parasites. Samples were collected by the team for research purposes. The Mind Flayer’s corpse was recovered in full and is currently en route to Umbral Front containment facilities for postmortem analysis and psychic autopsy.
VII. Field Assessment
• Mind Flayer Status: Confirmed dead
• Veyla Durn Status: Presumed deceased, unrecovered body
• Parasite Pool: Neutralized. Contained samples secured
• Pathogen Risk: Confirmed, the Mind Flayer exhibited signs of psionic illness, possibly infectious to other astral-linked creatures. This may be the source of psychic anomalies in the region.
VIII. Recommendations
1. Elevate Silent Spire region to Red Watch Status.
2. Immediate quarantine of psionic lifeforms or extraplanar entities recently returned from the Astral Sea.
3. Full containment and vivisection of the Mind Flayer corpse to identify pathogen strain and potential vectors.
4. Consider deployment of Arcanum Pathologists to trace echo phenomena and stabilize rift activity.
5. Initiate status review of Recruit Fig whom demonstrated high-impact combat performance under extreme mental strain.
6. Place former secretary Kathrine back in house arrest pending investigation into extra planar
Recovered Artifacts / Samples:
• Vial of Mind Flayer saliva / brain fluid (psionic resonance active)
• Three dormant larval parasites from spawning pool
• Lead box containing Githyanki flesh sample
• Arcane dial device
• Corpse of aberrant Mind Flayer (secured in brine coffin, Marked “42-A”)
Addendum – Possession Event: Kathrine
Following the Roc engagement, Agent Kathrine collapsed due to physical and/or mental strain. During this time, her body was overtaken by the extraplanar entity bound to her via prior pact (designation pending).
The entity displayed non-cooperative behavior throughout the interim possession:
• Sarcasm, dismissive tone, and lack of actionable assistance.
• Responses to Agent Jumper were deliberately cryptic and framed in metaphor.
• The entity offered no tactical advantage or arcane support during field operations.
Kathrine returned to control of her body during the investigation at Ashfell Ridge Recon Camp. She retained no clear memory of the time spent possessed.
Note: This event further supports the necessity of concluding the ongoing evaluation of Kathrine’s status under Article 9: External Entity Pact Regulation.
Filed with accuracy and clarity,
Lantern Simone
Field Operations Scribe – The Umbral Front
Filed From: Relay Station 17-E
Session 2: Utility Belts and Dream Infidelity
General Summary
Rewards Granted
Missions/Quests Completed
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 20: ...And Justice for All
General Summary
Character(s) interacted with
Rakish
Bar Patron Revenant
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 20: And then there were 4 Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 21: God Hates Us All
General Summary
In the meantime,
Rakish and Alkaline are looking over Alkaline’s mechanical gauntlet. They conclude that the desired upgrades and future research of it will require a handful of components. More specifically, components of the dragonborn variety, now most likely to be found within the ruins of the Wild-Fire Isle. “By the way Alkaline,
THE DRAGONBORNS WERE THE BAD GUYS
” (Rakish 1835).
During Navëds watch over the entrance, they’re visited by the voice of their Warden. Navëd starts off with a cold tone, but has a hard time keeping up the attitude in the face of Malos’s friendly tone. So they warm up and chat for a while. Navëd admits to feeling distressed due to interpreting Malos’s previous trickery as a lack of faith in them. Malos apologises. Also informs that Navëd isn’t reliant on him for their powers anymore.
Florian and Triandra eventually return, and the whole gang gather to discuss their next steps in finding the right resources for their pneuma research. During talk of whether to leave the mainland or not, Teel begins to share some of his personal plans, which happens to overlap with one of their potential locations and its ongoing politics. Also, this location is way closer than the isles. So with Teel, time and finances in mind, most of the group seems to favour this shorter trip to start, and to reconsider travels to the isle at a later date.
Firstly however, the revenant.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 21: Happy Three Friends Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 22: Mirror Stage
General Summary
The night goes by calmly. On the last watch, Florian gets accompanied by Rakish. They speak about family bonds, current events and the new group. They share their thoughts regarding its different members. Rakish seems especially concerned with Alkaline, due to her almost positive attitude regarding the dragonborn, and tells Florian that it’s important he keeps his big heart and moral compass. Florian brings up concerns for Navëd and the Warden, and is told that some deals can be mutually beneficial. That it’s really a case-by-case thing. [em]But remember kids, don’t do deals with devils or demons! [/em]
Morning arrives. Whilst people gather, Triandra slips away to a lone room. There she cries. Her sobs echo through the catacomb, alerting the rest of the party. Teel goes to check on her. The two share a heart-to-heart, as Teel both affirms Triandra’s current emotions and opens up about some of his own. They’re both glad to have found support in eachother. Abruptly, a seizure seems to hit Triandra. She “wakes up” in her garden of memories. She finds a disgruntled Pale Gardener by a patch of wrecked flowers, telling her that her Longing is looking for memories of her wife. Triandra goes and finds her Longing, and stops her from digging up any more flowers. She embraces her and talks her down.
Triandra wakes up to the group standing over her, Alkaline ready to stab her with a big needle. Triandra gets up, and seems physically fine whilst people examine her one-by-one. She does her best to explain what happened. Alkaline repeatedly voices worry for what an issue a seizure may be in future scenarios. Rakish gets angry with the tiefling, accusing her of doing nothing more than guilt the poor woman over something out of her control, and to shut up about it if she hasn’t got a solution. Alkaline is taken aback and leaves the room. Triandra follows shortly, and finds Alkaline working on her gizmos. Triandra tells her that she didn’t take it the way Rakish did, and believes Alkaline simply has her own way of showing concern for others. Triandra then shows interest in Alkaline's work, and listens as the tiefling explains her process.
[em]Oh shoot! Florian let the hashbrowns burn![/em]
Later on, Rakish approaches Alkaline and apologizes. The gnome admits how they might’ve had a brewing issue with Alkaline’s attitude from the day before, and advises her on how to avoid sounding pro-dragonborn in the future. The two then work together for a bit, Alkaline quietly nodding along.
Alkaline spends a few hours making bullets with Teel, meanwhile Navëd seeks out Florian for swords practice. Triandra sits and watches them all <3
They ready up to leave for Tony’s.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 22: The Wind Brings silence Report
General Summary
Rewards Granted
Finally some form of hope and refuge
Missions/Quests Completed
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 23: A familiar sight Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 23: Weird Salty Meats
General Summary
They head over to Lumeriks’ to lay further plans. It’s decided that Alkaline will be the most fit for the first job; roof sabotage. Teel takes great offense to this, proclaiming that he would be just as capable. The party rebuttals him, saying he’s more of a brute than a precise craftsman, and this needs stealth and precision. He storms upstairs, slamming the door behind him. Soon, loud thuds of woodwork can be heard above. The rest of the party prepares. Navëd and Florian set up makeshift rat-traps.
Alkaline’s tinkering is suddenly interrupted by a piece of the ceiling crashing down beside her. Teel peeks down at her through a hole from the second floor;
“You see, I can do this too!” Teel
“… That’s a nice hole, Teel :)” Alkaline
Eventually, the team is ready for their first hit. Whilst invisible, Alkaline uses her rope of climbing to get onto the miller’s roof, meanwhile the rest stand guard. She masterfully creates a hole in the roof, imitating natural deterioration, before stealthily making her way back down. It seems that no one has noticed them, and they get out of there.
Back at Lumeriks’, they’ve caught 5 rats. Florian heads back out to tell Rakish that the group will be gone for some days, and later returns to a house with a few more holes in its flooring than when he’d left it.
After having gone to bed, Florian finds himself in an odd dream. It begins at a tavern, and in front of him sits a flirtatious Triandra in her cougar prime, leopard prints on point #slay. It’s Triandra’s Lust on the prowl. She pounces and plops down onto his lap. The setting soon shifts to a bedroom, the older woman breasting boobily beside him in bed. She calls the main Triandra a prude and pitches erotic fantasies to the young man. The flustered halfling seems somewhat conflicted, but repeatedly turns her down. Lust eventually sighs, calls him a queer and ends the dream.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 24: Morning Glory
General Summary
Florian makes as good of hashbrowns one can get out of molding taters. The party spend their breakfast scheming. A butchery and tavern will be today’s hits. For these, they’ll need a bacteria-colony and rats.
Florian, Triandra and Teel go dumpster diving for bacteria. Alkaline stays behind to set up her alchemy station, and Navëd supposedly assists her. Whilst rummaging through garbage, Florian is approached by a totally innocent kitty-cat. He tries to tell the others about the cat, but the others dismiss it, Triandra saying he’s been acting weird and Teel telling him to focus. They soon return home with dumpster-goo.
The party eventually decides to eat dinner at the targeted tavern, scouting out its interior. Florian dwells on the cat from earlier and briefly brings it up for discussion. Next convo, Alkaline is yet again regarded as the most competent for tonight’s jobs. Teel is upset with this verdict and storms off from the table. He steps outside for a breather, leaving the rest to discuss his troubled soul.
Early night…
First they hit the butchery. Equipped thieves’ tools and invisible, Alkaline gets in and out without any fuss, She successfully lather the meat supply with contaminants!
Next, they hit the tavern. Alkaline calculates where to attack the outside wall. Before she begins carving into it, she calls Teel over. She invites him to do the carving under her guidance, and together they work both efficiently and precisely. The rest soon gather around. Navëd brings out their box of rats, and Triandra takes the box as she reaches to pick one up. OH FUCKER- it bit her! She drops the box, rats fleeing in all directions. Alkaline, Navëd and Teel throw themselves after the critters and capture one each. They quickly shove them through the hole and seal the outside layer. The party then scurry back home. Success?
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 24: Was it a familiar sight? Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 25: Die Latsio
General Summary
Teel dreams that he’s an endless-pit supervisor for Blacklung. He looks over its poor workers, and is served refreshments by a young slave boy. He’s paid well, and ‘can get used to this’. “It’s whipping time!” echoes out. Fifty workers stumble their way over, back turned towards Teel. Teel hesitates as one of them turns to look at him; Cullen. The old dwarf calls him a traitor, and Teel drops his whip.
Triandra ‘wakes up’ within an eerie dream. As far as she can see, people lay dead in the streets of the Sootworks. It feels different from her usual dreams. Less introspective, mores… a premonition, perhaps? In the distance, there stands a silhouette.
Nearing the end of his shift, Flroian hears wheezing upstairs. He goes to check, and finds Triandra struggling in her sleep. He wakes her. Triandra tells him of a cat at the start of her dream, eating peoples faces. This gives Florian the heebies. The night-shifts continue. Alkaline wakes Navëd at the end of her shift, and tells them she chose to wake them because she’s anxious regarding Teel. Navëd attempts to give her some reassurance before taking on the last shift. The rest of the night goes by calmly.
The group discusses Triandra's dream in the morning. Florian's hashbrown endeavours are unsuccessful, so the party heads out to eat breakfast. Around the Riff-Raff Tavern, Teel tells the group about his vague plans and the list of names that he’s supposed to pick up from Cullen. The group joins him in fetching the list. The black cat with a white spot is spotted in a tree, giving Florian the jeebies. At arrival, Teel discovers Cullen's home to be abandoned and suspiciously tidy. Florian finds a speck of blood. Touching the blood, Navëd is given a vision of Cullen's last moments. This shows them where to find the list of names, and they get out of there.
Next, they go searching for butcheries to sabotage. They find two, and Alkaline is sent in to scout out both of them. First one is driven by two struggling goblins and is considered a dud. Second one seems more promising, and Alkaline buys a single slice of gabagool for her sandwich. The party decides to wait ‘til night to hit. So they head back to Lumerik’s to wait out the day.
However, at Lumerics they find the door unlocked. Alkaline readies her boomstick, and the group enters. Inside, they find someone awaiting them in the livingroom. A human with dark hair and a strand of white.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 25: It wasn't a familiar sight... Report
General Summary
Rewards Granted
Memories with Kevin
Two horses, a carraige and supplies.
Kroms five finger discount
Missions/Quests Completed
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 26: Farvell kjære Ven Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 26: Lysander Pearenne
General Summary
Lysander claims that there’s been beings stealing people's minds in their sleep, similar to ‘the sleepwalkers’ with the black teeth that the group has encountered.
By the end of the day, they’ve gained a new ally, some in-coming favours, and a list of names of interest in regards to Malos. Mainly Torcoll, Cordelia, and most of all Perill aka. Garnielle. It sounds like the party might want to give Reun a visit at some point. Lysander is given one of Alkaline’s walking-talking, turns back into a cat, and leaves through the front door.
The group soon head over to the Chophouse butchery. Alkaline goes invisible and picklocks the front door with ease. The flooring creaks underneath her feet, but it’s drowned out by one of the owners' thunderous snoring. She successfully plants her bacteria on the meat, wipes up her footprint and gets out with a last creak of the door. Next up, they head over to the ‘Sack and Sale’ mill where Alkaline goes ham on its giant wheel and bolts. She does so much damage that the wheel nearly falls over then and there, but she hastily mends enough of it to keep it standing for now. Phew. Final sabotage, seemingly successful.
They head back home. Florian and Navëd lets the rest of their rats loose, for so heading to bed. Teel takes first watch as the rest go to sleep, some fading off to dreamland.
Navëd appears in a bar, and by their side sits Triandra’s Lust, dressed as cougarly as always. She moves in closer, meanwhile Navëd stares at her in bewilderment, trying to compute what’s happening. It doesn’t click that this is a dream. A few flirtatious touches and words from Lust, and they suddenly appear in a bed. Lust is escalating the situation rather quickly, giving little time for Navëd to sort their thoughts. So they try to slow things down, but absolutely fumbles the conversation by bringing up Triandra's past marriage. Smooth :)
Infuriated by yet another failed endeavour, Lust leaves Navëd’s dream and enters Triandra’s. Lust blames her for her sexual frustrations and failures, and threatens to !fuck all her friends! if Triandra won’t put herself out there and get laid.
Teel wakes Triandra for the next shift. However, Triandra wakes up so flustered that Teel tells her to go back to sleep. On Triandras instruction to wake whomever seems the most bothered in their sleep, he brusquely wakes the ex-guard. Though groggy, it takes Navëd just a few moments to contextualise the dream they just had. A few thoughts about it slips, and Teel tries to pry further but gets no clear answers. Suspecting that Triandra is awake, Navëd instead tries to speak directly with her, but she pretends to be asleep and ignores them. So Navëd lets it be for now and goes to take the next watch. There they have a short talk with their Warden, bringing up questions of privacy within their own mind and dreams.
and the night trails on . . .
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 27: All my friends are fucked
General Summary
“I can fix it for you”
“Who are you?”
“Doesn’t matter… but I can help you. Let me do some of the heavy lifting”
In her vulnerable state, Triandra is convinced and shakes the hand of her other self. With this, Triandra looks to be sleeping peacefully for the first time in a long time. So Navëd decides to wake Alkaline instead, and accompanies her downstairs to inform her about their injection of pneuma. Alkaline excitedly has Navëd try out her pneuma-driven glove right away, but the attempt is unsuccessful. Alkaline is then left alone for her watch, distracted by theories until Triandra seemingly has snuck downstairs and pops up behind her. Something seems off about her, and she says she needs fresh air and would like for Alkaline to accompany her.
They head outside, and Triandra begins asking her self-deprecating questions and calls Alkaline her favourite, before suddenly switching up. “You ever thought about fucking killing yourself?”. The baffled thiefling tries to process the question when she’s suddenly punched in the face. She yells out for the rest, casts hold person on Triandra and runs inside to wake the rest of the group. The group arrives downstairs just as Triandra breaks her chains. A standoff begins as Triandra threatens to kill herself if they don’t stand back, so they do. It is revealed that they’re dealing with Triandra's Psycopathy. Teel speaks of Triandra's growth, and Navëd argues that Triandra can still be made use of, and Psychopathy is convinced to merge with Triandra. Merging, Psychopathy takes a backseat and Triandra is let go from her mind-prison. Teel and Florian grab a hold of her whilst Alkaline handcuffs her. Triandra is severely apologetic upon hearing what just happened. Hurt and upset, Alkaline leaves the room, and Teel soon follows her to get the keys for the handcuffs, and gives her some words of support.
Florian encourages Triandra to talk about her issues. She then apologises to Navëd for Lust visiting their dream and for ignoring them earlier. Navëd tries to reassure her that they personally don’t hold any of this against her, and that Lust moreso confused than bothered them. Florian seems a little flustered by the topic. Teel returns with keys, but Triandra doesn’t feel safe being uncuffed right now, so they wait with it ‘til morning. Florian takes the last shift, and Teel joins him to watch over Triandra.
Florian helps Teel spell the title “The Sootworks Front”
Heading to bed, Navëd finds Alkaline having cried herself to sleep, a music box by her side.
In their sleep, Navëd is brought to the same vision as Triandra a previous night; people dead in the streets of the Sootworks, and a silhouette in the distance. By their side stands their warden, Malos. Together, they approach the frozen silhouette, but stop in their tracks as it becomes apparent who it is. It’s… Navëd? But different. Menacing? Powerful! Horrifying…
Malos goes on to drop a lot of information on them;
1. Malos split into multiple parts when he exploded.
2. This Malos claims to be the good parts – The Dreamweaver.
3. There’s the bad parts – The Deathweaver.
4. DON’T, UNDER ANY CIRCUMSTANCES, MAKE DEALS WITH THE DEATHWEAVER. Or else - *gestures at Navëd’s alternative self*
5. Actually, just don’t make deals with anyone, besides from meee (the good one!) :)
6. There’s a war brewing, and Malos is expecting the group to step up as soldiers, and for Navëd to convince them? “You and me buddy, you’re my General!”
7. This Malos, Warden, Deni, Dreamweaver - will not survive this conflict.
6. This is… a lot. Navëd should maybe try to release some tension in the face of everything. how? who tf knows ¯\_(ツ)_/¯
In the morning, they return to Rakish’s hideout. There they find the old gnome running on steam, severely lacking sleep. Alkaline approaches Rakish with some research, before the gnome is eventually led to bed by Florian. Navëd then approaches Florian and Teel, suggesting a dodge-practice. However, the two are more eager for a fistfight and wrestle.
So on Navëd’s signal, their fight begins!
Halfling vs Dwarf. Place your bets now!
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 27: Eyes sunk deep Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 28: Whats in the box?! Report
General Summary
Rewards Granted
Missions/Quests Completed
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 29: The Reun Grapes Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 3: Razor sharp rock. That is our path Report
General Summary
Miriam ???
Eldar Pave
Thoom Duskeyes
Wizard 6
12
13
16
14
12
8
Sayis
Session 3: The Beard Belly Massacre
General Summary
the next morning Alkaline is up earlier than the rest and heads to her jobsite. However on the way there she encounters a wanted poster with Teels face on it listing several serious charges. Fraking out she heads to her worksite, calls Florian on the sending stone and informs them of the poster. Florian awakes Naved. Alkaline gets denied access to the explosion site and gets told to kick dirt. She overhears some knuckledraggers talking about the poster and Teels involvement. The party coaleces at Lumerics where they confront Teel who is flabbergasted to say the least. Not only is he illiterate and can't read, but the charges are way above a simple first degree murder charge. They realize that someone pinned the explosions on Teel. Lumeric arrives and tell the party that the insignia gave no information, which in itself is a lot of information. He will also send it to an augur to see if they can gleam some info from it. In the meanwhile Teel needs to get a new identity. Alkaline uses her experience with make up and disguises to help Teel. Alkaline confronts Florian about his Etherborn nature. How Rakish used Florians blood in experiments, and the pneumatic essence thing. They connect it to Rakish's dissapearance. Alklaine reveals she has some research regarding the same things. They realize they need more info and head to the Archivist Lounge.
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 30: Ambush at the Gaps Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 31: Illmater take the wheel Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 32: Dragonborn counterintelligence and friendly faces Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 33: Like Mycelium Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 34: Like Mycelium part 2 Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 35: Like Mycelium part 3 Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 36: Like Mycelium part 4 Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 37: I would do anything for love Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 38: The Devil Went Down to Georgia Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 39: Fire walk with me Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 4: Forbidden Fruits in the garden of the Sun Report
General Summary
Rewards Granted
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 40: Up and down and around Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 41: Sewage and Garbage bins Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 42: Red and Gold Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 43: The Mailman Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 44: The House of Amstar Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 45: Distant Bells Report
General Summary
Rewards Granted
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 46: Swordfishtrombone Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 47: Sleepover Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 48: So long, and thanks for all the fish Report
General Summary
Rewards Granted
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 49: Clericless exercises in futility Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 5: Leaving You Breathless
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 50: Masks and major tasks Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 51: Torcolls Lament Report
General Summary
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 52: And then they were three Report
General Summary
Rewards Granted
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Aaliyah
fighter 5
16
16
14
10
10
12
Session 53: And then they were four Report
General Summary
Rewards Granted
Character(s) interacted with
Created Content
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 54: Cardinal sins Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 55: Holmenkollen Kapell 1992 Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 56: The Platinum Resistance Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 57: A simple tailor Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 58: Tinker, Tailor, Soldier, Spy Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 59: Infiltrate•Destroy•Rebuild Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 6: Order of the White Lotus
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 6: The Road to Dwalinstad Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 60: Angel of Death Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 61: Heavens Gate Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Medella Illmatari
Cleric 5
14
12
14
8
18
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 62: Dust in the wind Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 63: Dirty Deeds Done Dirt Cheap Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 64: The New Draconic Republic vs Callexan Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 65: ITS BEN! Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 66: Keyser Söze Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 67: Unholy Matri-money Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 68: Maggots and Bloatflies Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 69: There is no war in Ba Sing Se Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 7: Echo of the Dreaming Eye
General Summary
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 7: Lycanthrope and Dillweed
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 70: Presents Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 71: Seven Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 72: Down by the River Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 74: Frontal Lobe Trauma Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 75: Anything can happen in the woods Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 76: Glemsels Opphav Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 77: Wendigo Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 78: The forest of a thousand corpses Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 79: Beneath the Hanging Tree Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 8: Nothing to lose but your chains
General Summary
Character(s) interacted with
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 8: What a twist Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 80: Art of the Deal Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 81: The Elder Krone Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 82: Xerox of a Xerox Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 83: Mrs. Kill My Self Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 84: Two to Tango Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 85: Suicide Squad Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Aaliyah
fighter 5
16
16
14
10
10
12
Session 86: Das Boot Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 87: Das Boot part 2 Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 88: Blood in the Gutter Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 89: Qapla' Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 9: Dwalinstad... Hopefully Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Vén Gearsworth
Clockwork Soul Sorcerer 5
Hexblade Warlock 1
8
14
14
10
12
18
Aaliyah
fighter 5
16
16
14
10
10
12
Session 9: Part of the Family
General Summary
Teel The Knuckledragger
Navëd Khadëm
Florian Kettledrop
Alkaline
Triandra Kálfdor
Session 9: Part of the Family
General Summary
Session 90: The House Always Wins Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 91: Orks Orks Orks Report
General Summary
House of Illvira
Sigil: A silver wolf running beneath a pair of crossed hunting spears.\ House Leader: Illvira, daughter of Kaark (Matriarch, master huntress and renowned Fletcher)\ Notable Members:Merosk, son of Illvira
(Heir, expert hunter and skilled artisan)Argon, son of Illvira
(Second son, renowned weapon-smith)Rashka, daughter of Illvira
(Youngest child, beast tamer and crafter of ceremonial hunting gear)Gorthak, son of Illvira
(Illviras son, aspiring hunter with a love for innovation)Tharka, daughter of Merosk
(Merosk’s daughter, armor-smith, focusing on defensive craftsmanship)Morza, son of Argon
(Argon’s son, tracker and apprentice in the family forge)Varka, daughter of Illvira
(Illvira’s daughter, younger huntress who oversees ritual hunts and ceremonies)
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 92: A Hearty Meal Report
General Summary
Rewards Granted
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 93: Dwarf deep in a squeelin hog Report
General Summary
Character(s) interacted with
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 93: Mellon Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 96: January 6th Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
session 97: For the Damaged Coda Report
General Summary
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Session 98: Epilogue
General Summary
Aaliyah and Krom
Aaliyah and Krom help rebuild Dwalinstad. Krom helps with running a local orphanage that is in dire need of attention. Aaliyah helps with miscellanious things that need doing, especially stopping uproars and rebellions from starting in a very unstable situation. Torcoll helps with the forming of a temporary coalition to guide the reconstruction of Dwalinstad and starts a committee that will oversee the restoration of the classic dwalinstad books. Torcoll becomes a key figure and a leading voice in the temporary coalition government Krom and Aaliyah travel north to Kroms Village. they spend a long time on the road. for the most part, its a serene travel with wondrous landscapes, but as they travel they realize the war still isnt over for large parts of the world. They run into many abandoned and burnt down villages. At the village the reception is mixed. Not hostile, but some members of the village are disapproving of Kroms antics. Balbalar has seemingly not told anything about Kroms travels to the family. There is a mixture of happiness that she is back and disappointment and grievance that she left. Aud is seemingly doing well. After spending time with Balbalar on the road, it seems they reconnected. Instead of traveling in a hurried pace as patient and nurse, they could travel as father and daughter, as friends. This has seemingly helped their spirits a bit. Aud takes staunch defence of both Krom, Aaliyah and Balbalar. Balbalar has become somewhat of an even blacker sheep in the village and due to a lot of grievances has pondered the idea of leaving for good. But Aud still believes it can be resolved with time. After spending a lot of time in the village, Aaliyah is struggling with life in such an enclosed and small space and needs to leave. A heartfelt goodbye is had. After some more months of village life Krom too decides to leave. Aud and Balbalar both decide to join in this upcoming adventure. Though not always travelling together, they all come back to visit from time to time. Cordelia is brought one time which starts a small fashion feud in the village after she leaves as her fabrics are seen as rather risque and some of the village women start wearing a more extravagant look.Torcoll
Torcoll becomes a defacto travelling diplomat to start relations with the Twained Empire and Stone Shores which in the end creates a defensive pact between the three parties. Dwalinstad will have a standing army trained as long as Reun, Copperstad and Stone Shore helps rebuilding Dwalinstad. Torcoll gets to meet the famed Dalas Duin II with Garnielle as help which is key in delivering the terms and condition for the defensive pact. Torcoll is given the title of minister of foreign affairs if he wants it, as he naturally fell within its grasp. Which lets him continue his travels. torcolls arcane abilites grow over time and soon becomes adept at teleporting. If he so choses he can become adept at Tethergy, a new school of magic that uses pneumatic magic.Cordelia
Cordelia after reuniting with her family in Stone Shore travel back to Reun after the war to what is a ruined Teelweave. After rebuilding the Teelweave she spends much of her time travelling around the world gathering exotic fabrics and tailoring techniques and after several years of hard work and travel have a sizable chunk of change which if she wants lets her relocate to the cloud top district. Cordelia spends many moons ignoring the advances from one Dennis AmstarDillweed
Dillweed, with Garnielle's help gets a job at a The Big Bun Bakery where he veeeeery slowly learns the craft of what can only be described as an attempt at baking. Though never very proficient, he earns a fine living for a goblin, and the people who work there and customers find him adorable. At a certain point the slang name for the bakery just becomes Green Goblin. 14 years after the war you all get a carrier a sending in your head from Garnielle who tells you that he has gotten word of Dillweeds departure from this mortal coil. Those who wish can come to Loudwater where he will be buried in a small garden beside the bakery where he worked. His tombstone is visited by the many locals who favoured his charm during his lifetime. He has become known as one of the most influential Goblins in the third age.Aaliyahs Canon
Aaliyahs canon continues to grow within her. The malformations continue to sprout as long as she uses teh canon. The raids on the Cal Mahir laboratories don't give a lot of answers, as they were destroyed before allied forces landed on the isles. But doctors and arcanists alike help aaliyah with her condition. Mostly shaving off the painful growths. At a certain point, one prominent doctor, Mrs. Melanie Meladromus, tells you she could try to carve the implant out of your brain and amputate the arm. But that she can't promise it won't kill you. She reccomends that Aaliyah doesn't do this and rather stops using the canon arm. This would slow the mutation down, and she would most likely die a natural death before it reaches the brain. Aaliyah decides to have her arm amputated and to have it replaced with a human woman arm.Torcolls Mutation
Torcoll is visited by many doctors, clerics and healers, but none can fully fix Torcolls ever evolving mutation. Through painful surgeries some of the aesthetic problems are lessened, but as Torcoll continues to mutate over the next year he slowly sprouts non-functioning wings, then his face becomes oblonged and snouted. Over the course of the next 10 years, Torcoll becomes a full dragon, capable of shifting between a dragonoid humannoid mixture and full dragon form. Torcoll's malformaties have become the stuff of legend and Dwalinstad now harbor the legend of Torcoll the MalformedCordelias Family
Cordelias family fled to the Stone Shores where they met up with Cordelia's brother and later Cordelia and Torcoll. They work the docks helping the dwarven navy who are sending ships to battle by the Reunian sea. None of Cordelias family was harmed during the war.Garnielle
Garnielle spends the war helping the allied forces with his keen insight and dragonborn wit. Afterwards he locates back to Reun where he rebuilds the griffon brewery. And his network of spies where he helps the city keep rebel factions and republican uprisings to a minimum.Dwalinstad
Dwalinstad continued to suffer from disarray for a while after Gamdring was killed. But eventually settled on crowning a new king, but also start a tradition of electable council held every 15 years. The council is decided to be 10 people, who if all unanimously vote, can decrown and elect a new king. Council members can be voted off by a 2/3 majority. The new king shall be elected by a majority vote by the whole kingdom and after a long battle between the popular tradesman Rembrandt Rockcutter and the underdog revolutionary Brynna Frostforge, the kings title went to Rembrandt with 58% of all eligible votes, who vows to start up trade with the major nations again.The War Effort
The War takes a quick turn in the favor of the allied forces after reinforcements from Dwalinstad, Copperstad and Stone-Shores manage to drive the dragonborn out of Reun and back to the evit canal. Afterwards, with the new technological advances with pneumatically driven airships Loudwater manage to drive the dragonborn out of Elucidien. After a year of war the allied forces manage to enter the Wild Fire Isle and destroy the dragonborn empire. Not before the dragonborn destroy their own facilities, records and burn their own buildings down ofc. Fringe groups of Ember Eye Operatives and cells continue to fight for another half a year before being culled into nothingness. Many villages lie ruined and unnocupied, never to be rebuilt. Reun start its 20 year mission to rebuild, but several ruins stand like monuments to its town as an occupied nation. 350k people lost their lives over the course of the war.Callexan
Callexan returns to Aaliyah a little over a year after the war by way of dove. She has traveled the aridell countryside, where she ended up helping a village rebuild. She has taken an interest in gardening and herbalism and says she wants to settle down somewhere. She is interested in having Aaliyah stay with her for a bit so they can talk and figure things out. Aaliyah and Callexan decide to try to make their relationship work. though hard they work through their problems with communication and settle in the small village.The Resistance
The resistance fights with the Loudwater nayve. Kahyssa is lost at sea and they don't manage to recover her body. Jihar dies during the battle and is burried at Soldier Hill in Loudwater. Temmuth and Nelsic retire from fighting after the war and settle down in a small house outside of loudwater where they live together as friends. The rest disperses to the wind living disparate lives. The Dragonborn Empire Tessimet and several dignitaries that survive the war work to find a solution for the dragonborns living problems, but after a long time of trying to diplomatically find a solution, they ultimately fail. The remaining dragonborn population, taken from approximately 190k to about 17k end up scattering to cities and settlements. Several smaller settlements end up being created around Ol Andem, but no larger organisational power end up taking root. The Dragonborn Empire is seemingly dead. Archivists and loremasters in the Ivory halls and Galloway University try to take record of the many books, artworks and historical artefacts that still remain from the empire.
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Sessioon 73: Far Beyond the Seams Report
General Summary
Rewards Granted
Krom
Rogue 5
14
16
14
8
14
10
Cordelia
Torcoll of Clan Airgid
Sorcerer 7
12
13
16
8
11
15
Aaliyah
fighter 5
16
16
14
10
10
12
Shel Urgath
Half-orc Monk, and a etherborn too
View Character ProfileSiffel
Older Half-Orc Lady working as a chef in Riverview
View Character ProfileSilas Applebottomjeans
Flamboyant man in a fine pink dress with impeccable eyebrows and style. Owns the local tailors shop and helps the party during the Oakwood crisis.
View Character ProfileSimmon Askabar
Young kid who cut roses from Mrs. Talbons rose bush. Naved payed him a silver to talk about the Malferent Soulforge
View Character ProfileSleetsted
Demographics
Government
Defences
Industry & Trade
Assets
Smiler
Iron Ledger grunt (Dead)
View Character ProfileSoothsand
Properties
Material Characteristics
Stonegrave Bluffs
Swampsteel
Taftanny
Granddaughter of Caleb, current owner of Calebs Cobweb.
View Character ProfileTambre
Government
Defences
Infrastructure
Points of interest
Teel The Knuckledragger
Tihr Name
- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 19: Small loan of a 100gp pearl Report
- Session 2: Utility Belts and Dream Infidelity
- Session 20: ...And Justice for All
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Teelwood
Temeran
Human male with long blonde hair, son of Elliot Armguard.
View Character ProfileTemmuth
Former dragonborn cavalry. Red dragonborn freedom fighter. Silent and untrusting.
View Character ProfileTessimet il Asakov al Dehaxanas el Nioxa ar Dekanesse
A finely clad Bronze dragonborn from the Wild-fire isle high society who was chased out due to his progressive ideas. Excellent cook and conversationalist.
View Character Profile- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 70: Presents Report
- Session 76: Glemsels Opphav Report
- Session 89: Qapla' Report
- Session 90: The House Always Wins Report
- Session 92: A Hearty Meal Report
- Session 93: Mellon Report
- Session 98: Epilogue
Tethergy
Effect
Manifestation
Discovery
The 24 Major Gods of O'l Andem
The Aimless Expanse
Localized Phenomena
The Amulet of Ansarus Idel
History
The Ashfell
Localized Phenomena
The Baltican Ruins
Known For: Draconic stonework overtaken by swamp and fragmented relics of the Dragonborn War
Current Status: Unclaimed ruin, extremely hazardous
Long before the Perished Marshes drowned the lowlands in rot and silence, the region was known as Baltica, a contested warzone between the Dragonborn colonies and mainland forces. What remains now are the Baltican Ruin, overgrown, half-drowned remnants of draconic architecture smothered in peat, black vines, and pools of still water. Moss chokes the once-proud spires, and stone steps descend into flooded amphitheaters built in circular patterns sacred to dragonborn militaristic rites. The old stone is smooth to the touch but unnaturally warm, just like the Dragonborn likes them. Much of the architecture is sunk into the muck or shattered, but certain features remain distinct: Sunken Obelisks inscribed in the Draconic scripture, warning trespassers of fire, dominion, and oathbreaking Molten Basins, which once held volatile arcane reagents, now bubble with sulfur and strange algae A Fane of Silence, a ruined temple rumored to be the last place a major dragonborn general stood before being struck down by his own legion. Though no true dragonborn have lived here in generations, the ruins are not empty. Shambling creatures with scaled faces and broken minds sometimes crawl from the flooded vaults. Locals who pass by the ruins speak of shadows moving in the night. Some scholars believe the swamp is alive, shaped by old draconic magics that warped the land itself. Cartographers cannot agree on the ruin’s layout, as it seems to shift, especially after storms or tectonic shifts. No expedition has returned with more than fragments, yet treasure-hunters, cultists, and desperate seekers still try. All are drawn by the whispers of buried draconic crowns, lost artifacts, and the promise that something ancient still breathes below.
The Battle of the Baltican Forest
The Conflict
Prelude
The Battle was the last in a long series of pinser attacks from the Orcish Empire and Loudwater. After a reign spanning several hundreds of years the Allied forces of The Orcish Empire and Loudwater managed to force the dragonborn empire back to the Wild-Fire Isle.
Conditions
The Bones Marrow
Structure
Culture
Public Agenda
Assets
The Brittle Caves
Ecosystem
History
The Broken Book
The Bull
Winning boxer at the Teethering Bull
View Character ProfileThe Bull
Winning pugilist at the teethering bull
View Character ProfileThe Caravan of Destruction
The Cardinals
History
In darkness all secrets are exposed.
The Chromatic Order
Public Agenda
History
The Chruch of the Stained Hands
Structure
Public Agenda
Assets
History
Tenets of Faith
Mine is to lay my life down for those in need
The Coalition
The Collected Clans of Galvar
Government Style: Martial Confederacy (Warchief-Council Model)
Dominant Culture: The Galvaric Code – A rigid system of honor, conquest, and personal glory
Population Estimate: 130,000 (mostly orcs and half-orcs, some Goliaths)
Common Titles: Gorehand, Redfang, Brandbrother, Clanmender, Skull-taker, Woundfather
Cultural Principles:
Strength Above AllThe Collected Clans believe that physical, spiritual, and martial strength are the only true measures of worth. Orcs prove themselves through battle, endurance, and brutal rite-of-passage challenges. Weakness is not pitied; it is culled. The Galvaric Code
Passed down from Galvar himself, the Code governs all behavior. It teaches that betrayal of your bloodline, refusal of a challenge, or cowardice in war is cause for iron-marking (branding and banishment). Those who follow the Code are rewarded with status, land, and legend. It is both a religious doctrine and a legal code. The Right of Seizing
Land, weapons, names, and even slaves can be claimed through ritual combat or feat-of-strength contests. These duels are sacred and may not be interrupted. Even leadership may change hands this way, as any clan may challenge another during the Moon of Proving each cycle. Glory Through Conquest
War is sacred. Fighting foreign enemies is not just permitted, it is encouraged. Raids, frontier expansion, and dueling enemy champions is the highest honor. Every clan holds tales of battlefield victories and fallen war-kin in great oral epics called Bloodsongs.
Government Structure:
The Warchief of the ClansThe supreme leader is the Warchief, elected through Blood Claim, a combat trial fought by nominated champions of the major clans. The Warchief rules by right of dominance, and may only be deposed by direct challenge. The title is not hereditary. The Ring of Iron
Each major clan sends a representative to this war-council. They convene once per moon cycle to settle disputes, declare raids, or address internal fractures. Each voice carries weight proportional to the clan’s recent victories and offerings of tribute. Clans and Broods
The society is organized into dozens of Clans, each with their own Broods (extended family lines or martial lodges). Loyalty to one's brood is absolute, but each clan swears to the Collected in public ceremony during Ashfire Season. Law of the Forge
There are few laws, but those that exist are enforced with terrifying efficiency. Theft from your own clan is punished by blood debt. Killing a clan-kin outside of a sanctioned duel is met with bone-picking, a ritual that strips the killer of all their earned glories.
Notable Practices:
Blood-bondingMarriage or political unity between clans is done via blood bonding, a ritual where warriors smear one another with sacred blood and exchange heirloom blades. Betraying an blood bond results in immediate exile or death. The Black Tongue
A secret orcish cant used by warpriests and elite raiders. It combines brutal poetry with strategic code, often spoken only during raids or funerary rites. The Maw of Galvar
A volcano-temple dedicated to the mythic war-leader Galvar, now deified by many orcs. Sacrifices of weapons and foes are cast into the crater during the yearly Warwake Festival.
The Dragonborn Scourge
- Session 30: Ambush at the Gaps Report
- Session 31: Illmater take the wheel Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 65: ITS BEN! Report
The Dreamweaver
The Elder Text of Tyr
The Eldsbrujah
Summary
In Literature
The Elfenbone Spine
The Elfenbone syndicate
The Estram Family
Three firbolgs from the Reun Gaps that are on a pilgrimage to The Maidens Cleft to do a ritual thought to only be possible during the aligning of the three moons which happens every 272 years.
View Character ProfileThe Fall of Bahamut
The Giantsbane
The Golds Gallow
The Granite Studium
The Hallowed Meadow
History
The Hillsted Drug Problem
The Hollowstone Ridge
The Language of Magic
The late adventures of Rock S. Fallson and Avery Bohdi Dyes - By Phony Bogus
The late adventures of Rock S. Fallson and Avery Bohdi Dyes is a short story by Phony Bogus. This is the known pen name of Braalin the Bard, a known adventurer that lived in the early 200 AAR. The story pokes fun at adventurer stereotypes and how they are perceived throughout the ages.
The Lifeless Loche
The Lord of Souls
The Maidfair Woodlands
Localized Phenomena
The Maroon Goldtop: You can't fight owlbears with a scalpel and bonesaw
The Military Academy of Betheriell
The Nihilisolis
The Orcish Empire
The Orcish Empire is one of the largest collections of Orcish family houses. It spans from Argh undt Argh in the north to Umban Thak in the south. It expanded greatly during and after the Orcish conquest of Argyn of Godsbloods Draconic Empire.
Empress Oshka, daughter of Morgul
The Blood-Forged Empress, Strategist of the Orcish Empire Empress Oshka is smaller than most would expect for the ruler of the vast orcish empire, standing at just over five and a half feet tall. What she lacks in physical size, she more than compensates for with the sharpness of her mind and her extraordinary tactical prowess. Her lithe, muscular frame speaks of agility and endurance rather than brute strength, her body honed by years of warfare and battlefield experience, where she earned her reputation as a brilliant commander. Every scar on her deep olive skin marks a victory—whether it was won by blade or cunning. Her most striking feature is her eyes—piercing amber, constantly assessing the world around her, always calculating and considering several moves ahead. In council meetings or on the battlefield, Oshka’s gaze can silence a room, her intelligence and ruthlessness clear to all who meet her stare. She has a sharp, angular face, framed by tightly braided dark hair streaked with silver. She often wears her braids bound back from her face, practical and unadorned, though the subtle iron clasps woven into her hair are a nod to her warlike heritage. Unlike many other orc leaders who favor grand, heavy armor, Oshka prefers sleek, light armor that allows her to move swiftly and adapt to ever-changing battlefield conditions. She often dons a simple, dark leather breastplate, reinforced with small, intricately placed metal plates—designed for both flexibility and protection. Her attire is always functional, favoring muted tones of grey and black, with no excess ornamentation to distract from her focus. The only piece of flair she allows is a cloak of raven feathers, a symbol of her keen intellect and a reminder of the battlefield victories she’s achieved through superior strategy rather than brute force. Oshka is known for her ability to outthink her opponents, using the empire’s nomadic nature to her advantage, striking swiftly and disappearing just as quickly. Her strategies rely on precision, deception, and a deep understanding of both her enemies and her allies. She believes in utilizing every resource—whether it be terrain, weather, or the psychological state of her opponents—to secure victory. She often wins battles before they’ve even begun, outmaneuvering her foes long before swords clash. Despite her smaller stature, her presence is commanding. Empress Oshka speaks with quiet confidence, her voice smooth and measured, though when the situation demands, she can unleash a chilling authority that cuts through even the fiercest of warriors. Her leadership is built not on intimidation, but on respect—her soldiers follow her not out of fear of her physical might, but because they know that in every battle, Oshka’s mind is their greatest weapon.1. House Gerilda
Sigil: A golden boar's head flanked by two spears. House Leader: Gerilda Ironfang (Matriarch, renowned tactician and political strategist) Notable Members: Mog, son of Gerilda (Future heir, a shrewd diplomat) Vraza, daughter of Gerilda (Chieftain of a nomadic tribe, known for her keen insight) Political Traits: Political Influence: House Gerilda is known for its diplomacy and ability to broker alliances between rival factions. Gerilda herself is a respected stateswoman who works closely with the Emperor to ensure the stability of the empire. Ties to the Emperor: Trusted advisors to the Emperor, Gerilda's house is often called upon to mediate conflicts among the other houses. Connections: They have strong alliances with House Korag, as both houses share a vision of a unified empire, though with different methods. Rivalries: Often clash ideologically with House Thregga, whose more isolationist stance is seen as a threat to unity.2. House Korag
Sigil: A red flame intertwined with a rising sun. House Leader: Korag, son of Thurn (Patriarch, a charismatic and persuasive orator) Notable Members: Sarga, daughter of Korag (Ambassador, skilled in negotiation) Thurn, son of Korag (Military Commander, focuses on unifying the empire) Political Traits: Visionaries of Empire: House Korag advocates for centralizing the empire under the Emperor’s strong leadership. They see the empire's future in unity through a strict political hierarchy. Supporters of Expansion: While not overly aggressive, Korag believes in expanding the empire’s influence through diplomacy and trade rather than warfare. Alliances: Close allies with House Gerilda, as both favor a strong, united empire. Korag uses Gerilda’s diplomatic skills to reinforce their centralization plans. Rivalries: Tense relations with House Bargha, who prefer a decentralized power structure and see Korag’s ambition as overreach.3. House Thregga
Sigil: A silver crescent moon above a forested hill. House Leader: Thregga, daughter of Urzag (Matriarch, a cautious and reserved elder) Notable Members: Urzag, son of Thregga (Scholar, deeply invested in orcish history) Mornak, son of Thregga (Druid, devout protector of the ancestral lands) Political Traits: Isolationists: House Thregga advocates for a more decentralized empire, allowing local chieftains to govern their own regions without heavy imperial oversight. Traditionalists: They are deeply tied to ancient orcish traditions and believe the empire has strayed too far from its roots. Alliances: Strong connections with House Drakmar, who share their conservative values regarding orcish autonomy and tradition. Rivalries: Oppose the centralizing ambitions of Houses Korag and Gerilda, fearing that they will erode the orcish way of life.4. House Drakmar
Sigil: A black raven clutching a broken chain. House Leader: Drakmar, son of Ulgar (Patriarch, a fierce advocate for personal freedom) Notable Members: Ulgar, son of Drakmar (Philosopher, known for advocating individualism) Varra, daughter of Drakmar (Orator, leading debates in the imperial council) Political Traits: Libertarians of the Empire: House Drakmar is known for its desire to limit imperial control and promote personal freedom. They argue that each orcish tribe should have the autonomy to follow its own path. Influence through Rhetoric: Rather than seeking military power, Drakmar wields influence through persuasive rhetoric, frequently leading public debates about the direction of the empire. Alliances: Often partners with House Thregga, sharing a mutual belief in decentralization and preserving ancient traditions. Rivalries: Clashes with House Mogar, who value strong centralized leadership and see Drakmar’s libertarian views as a destabilizing force.5. House Mogar
Sigil: A bronze sword crossed with a quill. House Leader: Mogar, son of Torak (Patriarch, strategist and political visionary) Notable Members: Torak, son of Mogar (Advisor to the Emperor, promotes centralization) Varka, daughter of Mogar (Imperial Scribe, influential in drafting policies) Political Traits: The Bureaucrats: Mogar is a house deeply entrenched in the bureaucracy of the empire, advocating for the establishment of a clear legal and administrative structure to support the Emperor’s rule. Vision of Order: They believe the empire can only flourish through laws, codified traditions, and structured governance. Alliances: Close relationship with House Korag, as both share the desire for a more organized and centralized empire. Rivalries: Oppose Houses Drakmar and Thregga, seeing their push for autonomy as chaotic and counterproductive.6. House Bargha
Sigil: A golden tree split by a river. House Leader: Bargha, daughter of Rogra (Matriarch, a resourceful and pragmatic leader) Notable Members: Rogra, son of Bargha (Master of Trade, responsible for negotiating with neighboring lands) Karga, daughter of Bargha (Envoy, specializing in trade deals) Political Traits: Economic Power: House Bargha controls much of the empire’s trade and economic relations, focusing on expanding wealth through commerce and resource management. Pragmatism Above Ideology: Bargha is less concerned with the internal power struggles of the empire and more focused on maintaining stability for the sake of trade. Alliances: Bargha forms temporary alliances based on mutual economic benefit, often trading with both sides of political divides. Rivalries: Tensions arise with House Korag, who believe in imperial expansion at the cost of neighboring territories, potentially disrupting trade routes.7. House Turog
Sigil: A hammer striking an anvil. House Leader: Turog, son of Hurgan (Patriarch, a master craftsman and industrialist) Notable Members: Hurgan, son of Turog (Engineer, responsible for the empire’s great works) Marga, daughter of Turog (Architect, builds fortresses and infrastructure) Political Traits: The Builders: Turog’s house focuses on the physical infrastructure of the empire, constructing fortresses, roads, and weapons of war. They believe the empire’s strength lies in its physical foundations. Pragmatic, Technocratic Influence: They wield influence by ensuring the empire runs efficiently, relying less on combat prowess and more on their ability to create and maintain the empire's infrastructure. Alliances: Often aligns with House Mogar, as both benefit from strong internal organization. Rivalries: Friction with House Wildra, who prioritize nature and tradition over technological advancement and industry.8. House Vorka
Sigil: A crescent moon behind a rising wave. House Leader: Vorka, daughter of Thulka (Matriarch, naval commander and isolationist) Notable Members: Thulka, son of Vorka (Sailmaster, leads trade fleets) Zagha, daughter of Vorka (Fleet Captain, focuses on protecting orcish waters) Political Traits: Guardians of the Seas: Vorka’s influence is tied to control over the empire’s coastal regions and maritime trade, often favoring isolationist policies to maintain stability and protect their holdings. Protectors, Not Expansionists: Unlike some other houses, they do not seek to expand the empire’s territory but rather consolidate its naval power. Alliances: House Bargha values their naval strength for trade protection, fostering a strong economic relationship. Rivalries: House Korag sees Vorka’s isolationist stance as limiting the empire’s potential for growth.9. House Groma
Sigil: A silver wolf stalking in the shadows. House Leader: Groma, son of Varak (Patriarch, a subtle yet powerful political manipulator) Notable Members: Varak, son of Groma (Spy Master, controls an extensive network of informants) Morgra, daughter of Groma (Mistress of Secrets, advisor to the Emperor) Political Traits: Masters of Intrigue: House Groma deals in espionage and manipulation, subtly influencing the politics of the empire without seeking direct control. They prefer to work behind the scenes to ensure their goals are met. Strategic Over Combat: They avoid open conflict, opting for secretive maneuvering and alliances to gain the upper hand. Alliances: Often makes covert deals with House Mogar, using their bureaucratic influence to gain control over specific policies. Rivalries: Clashes with House Drakmar, who despises their secretive nature and lack of openness in politics.10. House Wildra
Sigil: A green oak tree entwined with vines. House Leader: Wildra, daughter of Korga (Matriarch, a spiritual leader and protector of nature) Notable Members: Korga, son of Wildra (Druid, known for his environmental policies) Mara, daughter of Wildra (Diplomat, focused on maintaining the balance between nature and empire) Political Traits: Environmental Stewards: Wildra’s house is deeply connected to the natural world and advocates for policies that protect the land. They believe the empire’s strength comes from maintaining harmony with nature. Alliances with Nature: They prefer decentralized governance, arguing that orcs must remain connected to the land and the old ways. Alliances: Works closely with House Thregga, as both are traditionalists who resist the empire’s increasing reliance on technology and expansion. Rivalries: Strongly opposes House Turog, whose industrial focus is seen as harmful to the natural balance. 11. House Varak Sigil: A black panther leaping through the night. House Leader: Varak, son of Grulk (Patriarch, a master of stealth and espionage) Notable Members: Grulk, son of Varak (Assassin, operates within imperial politics) Mira, daughter of Varak (Spy, known for uncovering plots against the Emperor) Political Traits: Espionage Specialists: House Varak deals in covert operations, providing intelligence to other houses or even the Emperor in exchange for favors or influence. Stealth over Strength: They rarely engage in open conflict, preferring to influence politics through information and hidden threats. Alliances: Often collaborates with House Groma, as both specialize in secretive political maneuvering. Rivalries: Conflict with Houses like Redra who value open combat and honor over deception.The Parsing Snake
The Passing
Defences
Industry & Trade
The Rules of Acquisition. A Halflings guide to profit - Callum Sarek
The Sacking of Hideskeld and The Seekers of Skhol
The Salience Etherum
Composition
Equipment
The Sanguine Waters
The Shadebringer
The Sparkfire Earrings of Yondalla
The Stone-Shores
Population: 9,000 (majority dwarven, with a modest enclave of gnomes, humans, and halflings)
Overview:
Perched against the crashing waves of the southern coast, The Stone-Shores is the ancestral home of the Stone-Shore Clan, the only known seafaring dwarves across the eastern continents. Hewn into pale white cliffs and reinforced with shimmering granite terraces, the city stands like a wall of white overlooking the black tide. Docks rise on great stone stilts, and wave-battered watchtowers serve as both lighthouse and cannon-spire. Unlike other dwarves who prize the depth of the mountain, the Stone-Shore Clan seeks depth in the sea. They are artisans of ship-keels and iron-reef plating, sailing squat and brutal vessels powered by wind, oar, and steel wheel. Their warships have turned the tide in more than one naval siege, including the retaking of Reun during the Dragonborn War.
Culture & Values:
Stone-Shore dwarves are defined by oath, tide, and keel. Each child is given a ship name at birth and expected to serve at least one tide-year aboard a family vessel before settling. Family lineages are carved into driftwood tablets and weathered hulls rather than stone tombs. Superstition holds that if a dwarf dies inland, their soul will be lost unless their beard is washed in ocean water within a day.Trade & Economy:
Exports: Salt-hardened fish, coral-infused ceramics, compact ballistae, ship-grade bronze nails, wave-tempered rum. Imports: Hardwood for masts, dwarven grain from inland clans, imported dyes and woven sailcloth. Known for crafting “Stonewake hulls” uniquely reinforced ship hulls made from stone-laced timber and foam-resistant pitch.Military & Navy:
The Fleet of Twelve Keels is a naval unit sworn to defend the coast, composed of black-sailed warships with reinforced hulls. Notable for pioneering coastal mortars and harpoon batteries. While their numbers are few, their tactics are deeply coordinated and ruthless in ambush warfare.Landmarks:
The Brinehold Bastion: The cliff-carved fortress at the city’s highest point, seat of Clan leadership and coastal defence command. Sailfather’s Chapel: A temple to Karamdrum, an old dwarven sea-spirit, where salt is used in all rites and shipwreck bells toll for the dead. The Dockbone Market: Where everything from smoked crab claws to forged anchor-chains is sold. Haggling here is a formal ritual.Leadership:
Thrain Stonewake, High Keel of the Clan, is a saltbearded tactician with a tideworn axe and a voice like crashing surf. Leadership is determined not by vote or bloodline alone, but through trials of navigation, naval strategy, and combat aboard the Maelstrom Gauntlet, a deadly chain of rocky islets used for training.The Thorn
By nature we come, by nature you leave
The Thorn: Druid Archetype
A Thorn in Your Side: Starting at 2nd level you have honed your druidic power and can now create deadly poisons out of thin air. As an action you can expend a spell slot to summon a thorn in your hand and make an attack using your spell attack bonus. This attack deals 1d4 piercing damage and 2d6 poison damage at level one and scales by 2d6 per spell level. As an alternative you can expend a spell slot that creates a potent poison. This poison deals 2d6 poison damage at level one and scales by 2d6 per spell level. This poison must be digested by the target and the target must make a con save against your spell casting ability. On a success the target takes half damage.
Unseen and Unheard: Starting at 6th level whilst in a natural enviorment like a forest or desert, you can use an action to immediatley become one with the plants around. Like a chameleon your skin changes color and texture and you may sprout flora depending on context. This gives you a plus 10 to stealth whilst moving and a plus 15 to stealth whilst standing still.
Ward of the World: Starting at 10th level you can use your "A Thorn in Your Side" ability whilst in your wild shape form. This does not manifest as a thorn, but rather as an extention of the animal you have become. For example a bee's stinger, a birds beak, a cats claws, etc, these become coated in extremeley deadly venom or poison.
Equalize, From Earth To Dust: Once a day whilst using your "A Thorn in Your Side" ability you can double the damage. You can do this after you hit, but before rolling damage. To keep the neutrality of the world some people have to die, and you have made sure you are the best person to do so.
The Titans of the First Age
In Literature
The Toothgrinder
Mechanics & Inner Workings
The Toymaker Rogue Archetype
The Umbral Front
Structure
31-50 points - Arcanum Corps - Ashmarked and Lanterns
51-75 points - Warden Corps - Gravecallers, Sigilmarshals and Warden Generals
76 and above - Hand of the Front - Obsidian Watcher and Umbral Guildmaster Umbralings are new initiates who does not have access to special weapons, items or relics. They are the lowest of the low. Can only gain points from field operation if their Lantern superiors vouches for them. Wightblades are basic operatives that follow orders and can gain access to things by command of a Lantern Can only gain points from field operation if their Lantern superiors vouches for them. Ashmarked are often working under a Lantern and are often put as second in command. Lanterns function as field sergeants. They take control over a given group at the behest of Gravecallers Gravecallers control regiments of 3-5 groups at once and work with Sigilmarshals and Warden Generals to send groups to fulfil contracts. There are 4 Sigilmarshals and 4 Warden Generals that control regions and handle battle tactics, training, signs off on specialized weapons, relics or items. They work in tandem, with each other to oversee the 4 continents. There are 4 Obsidian Watchers and 1 Umbral Guildmaster. The Obsidian Watchers are chosen Sigilmarshals or Warden Generals that get to vote in a new Umbral Guildmaster. The Umbral Guildmaster has final say on anything within the guild, but can be vetoed if all 4 Obsidian Watchers object to a proposal.
Culture
It's never too weird. It's never too out there. We live in a world where the undead come back and refuse to pay taxes, so just accept the unacceptable and get to work.
The Warden /Deni
The Warden is Naveds mysterious patron. Who are they?! What do they want?!
View Character ProfileThe White Dragon
A white dragon that searches the sky for any sign of Aaliyah
View Character ProfileThoom Duskeyes
Tim the Illusionist
Timothy Semmelweis
Research and doctor hailing from the Galloway University. Male Gnome clad in white doctors attire with a pair of large spectacles and a large doctors bag. Accompanied by his pet Ooze James.
View Character ProfileTony Canoli
Don of the Canoli family. Works with the party to fuck with the Government.
View Character ProfileTorcoll of Clan Airgid
A Dwarf from Dwalinstad with a knack for finding the conspiracies that are actually real.
View Character Profile- Session 17: A new lens, a new focus Report
- Session 18: -1 Ven | +1 Torcoll Report
- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 22: The Wind Brings silence Report
- Session 23: A familiar sight Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 26: Farvell kjære Ven Report
- Session 27: Eyes sunk deep Report
- Session 28: Whats in the box?! Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 33: Like Mycelium Report
- Session 34: Like Mycelium part 2 Report
- Session 35: Like Mycelium part 3 Report
- Session 36: Like Mycelium part 4 Report
- Session 37: I would do anything for love Report
- Session 38: The Devil Went Down to Georgia Report
- Session 39: Fire walk with me Report
- Session 40: Up and down and around Report
- Session 41: Sewage and Garbage bins Report
- Session 42: Red and Gold Report
- Session 43: The Mailman Report
- Session 44: The House of Amstar Report
- Session 45: Distant Bells Report
- Session 46: Swordfishtrombone Report
- Session 48: So long, and thanks for all the fish Report
- Session 49: Clericless exercises in futility Report
- Session 50: Masks and major tasks Report
- Session 51: Torcolls Lament Report
- Session 52: And then they were three Report
- Session 53: And then they were four Report
- Session 54: Cardinal sins Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 56: The Platinum Resistance Report
- Session 58: Tinker, Tailor, Soldier, Spy Report
- Session 59: Infiltrate•Destroy•Rebuild Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 68: Maggots and Bloatflies Report
- Session 70: Presents Report
- Session 72: Down by the River Report
- Session 74: Frontal Lobe Trauma Report
- Session 75: Anything can happen in the woods Report
- Session 76: Glemsels Opphav Report
- Session 77: Wendigo Report
- Session 78: The forest of a thousand corpses Report
- Session 80: Art of the Deal Report
- Session 81: The Elder Krone Report
- Session 82: Xerox of a Xerox Report
- Session 89: Qapla' Report
- Session 90: The House Always Wins Report
- Session 91: Orks Orks Orks Report
- Session 92: A Hearty Meal Report
- Session 93: Dwarf deep in a squeelin hog Report
- Session 93: Mellon Report
- Session 98: Epilogue
- Sessioon 73: Far Beyond the Seams Report
Traders Tongue
Triandra Kálfdor
Totally emotionally stable 40 year old woman who gets the right amount of sleep every night. Does not know of this "rock bottom"
View Character Profile- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 18: The Iron Ledger
- Session 19: Small loan of a 100gp pearl Report
- Session 2: Utility Belts and Dream Infidelity
- Session 20: ...And Justice for All
- Session 22: Mirror Stage
- Session 25: Die Latsio
- Session 27: All my friends are fucked
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Ulitzh
Qualifications
Duties
Benefits
Grounds for Removal/Dismissal
Umban Thak
Overview:
Umban Thak is less a city and more a sprawling mobile capital. Large tents, wooden palisades, leather domes, and temporary stilted buildings cover the river-split plains in a rotating sprawl. When one part is worn or defiled, the Empress orders relocation. This nomadic city moves across the open south like a breathing beast.
Government & Politics:
The Empress governs from a great elevated structure known as the Canopy of Horns, where tribal banners are hung like ancestral skins. Her court is both bureaucratic and volatile, houses bring disputes, proposals, or challenges directly to her. While she has final say in all matters, tradition permits formal public challenge via the Rite of Teeth and Law.
The Empress is guarded by the Va'gruth, an elite band of duel-tested orcs from every major house, sworn not to family but to the Karth’pa itself.
Trade & Exports:
Wool and leather from sheep and goats Dried river fish and salt meats Hornwork and bonecraft jewelry Chanted scriptcloths, ceremonial and historical tapestries Breeding stock of war-trained wolves and mountain goatsCultural Features & Landmarks:
The Canopy of Horns: The Empress’ raised throne pavilion adorned with stacked Chi’Lu blades from fallen family heads. The Bloodfall Trail: A seasonal dueling field beside the river. When blood spills on this trail, the river turns faintly red—a sign the gods are watching. The Singing Bones: A forest glade turned bone-yard for the honored dead, where wind instruments made of bone play haunting in the winds.Religious/Cultural Practices:
Bloodbinding ceremonies between houses happen outside, never indoors. Elders are burned upon great rafts, set aflame by their descendants, unless they died dishonorably. Then they are left to the vultures.Vanity
Purple tiefling. Owner of the bookshop, vanitys words of wisdom in Darkweld.
View Character ProfileVén Gearsworth
- Session 10: A city in perill Report
- Session 16: Friends Forgotten Report
- Session 17: A new lens, a new focus Report
- Session 23: A familiar sight Report
- Session 24: Was it a familiar sight? Report
- Session 25: It wasn't a familiar sight... Report
- Session 80: Art of the Deal Report
- Session 81: The Elder Krone Report
- Session 82: Xerox of a Xerox Report
Way of the Ether Monk Subclass
Way of the Four Elements Monk Subclass
Weavic Resin
Properties
Material Characteristics
Weight Exchange
Weridia
Demographics
Government
Whats in the box?
Where the Gnome go?
- Session 12: Miners Lung and Laughing Gas
- Session 13: Teel gon give it to ya
- Session 14: A dream of a shadow is a man
- Session 15: Meet the Canolies
- Session 16: The interconnected part of being alone
- Session 17: INDREAM101 - Introduction to Dreamweaving
- Session 2: Utility Belts and Dream Infidelity
- Session 4: Forbidden Fruits in the garden of the Sun Report
- Session 5: Leaving You Breathless
- Session 6: Order of the White Lotus
- Session 7: Echo of the Dreaming Eye
- Session 8: Nothing to lose but your chains
- Session 9: Part of the Family
Wild-Fire Isle
Fauna & Flora
Ylga
Female fighter that won the arena fight at Teethering Bull
View Character ProfileYoung Boy Thief
Tried to steal Kroms dagger in Darkweld. Ran away from Aaliyah
View Character ProfileZinata
Zinata is a Blue Dragonborn who went to the Military academy in Betheriel with Aaliyah.
View Character Profile- Session 16: Friends Forgotten Report
- Session 60: Angel of Death Report
- Session 61: Heavens Gate Report
- Session 62: Dust in the wind Report
- Session 65: ITS BEN! Report
- Session 66: Keyser Söze Report
- Session 67: Unholy Matri-money Report
- Session 70: Presents Report
- Session 90: The House Always Wins Report
- Session 92: A Hearty Meal Report
- Session 98: Epilogue
Zinata, my Zinata
- Session 17: A new lens, a new focus Report
- Session 18: -1 Ven | +1 Torcoll Report
- Session 19: Anything Can Happen In the Woods Report
- Session 20: And then there were 4 Report
- Session 21: Happy Three Friends Report
- Session 23: A familiar sight Report
- Session 26: Farvell kjære Ven Report
- Session 29: The Reun Grapes Report
- Session 30: Ambush at the Gaps Report
- Session 31: Illmater take the wheel Report
- Session 32: Dragonborn counterintelligence and friendly faces Report
- Session 55: Holmenkollen Kapell 1992 Report
- Session 60: Angel of Death Report
- Session 63: Dirty Deeds Done Dirt Cheap Report
- Session 64: The New Draconic Republic vs Callexan Report